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Arrange decompilation source/target in directories
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11 changed files with 9 additions and 9 deletions
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@ -1,19 +0,0 @@
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#pragma bss_seg(".data")
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#include "Core.hpp"
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// Address: 0x0022FCE0
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// Core.cpp really seems like a more natural place to put this, but it doesn't
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// appear to be with Core.cpp's other data in .data
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Game * g_game;
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// Address: 0x0006F9E0
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// Matching: yes
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void main(void) {
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g_game = new Game(NULL, 0);
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g_game->initExecRootObj();
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g_game->mainLoop();
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delete g_game;
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}
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