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Complete delink workflow; separate from decomp
We can now create a fresh Ghidra project, import the JSRF executable into it, import symbols into it, delink object files from it, and then decompile with objdiff. Just needs some documentation.
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17 changed files with 1178 additions and 8 deletions
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decompile/src/D3D.hpp
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decompile/src/D3D.hpp
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/* JSRF Decompilation: D3D.hpp
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Direct3D8 declarations.
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*/
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#ifndef D3D_HPP
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#define D3D_HPP
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#include "Win32.hpp"
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typedef DWORD D3DCOLOR;
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struct D3DVECTOR { float x, y, z ; };
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struct D3DVECTOR4 { float x, y, z, w; };
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#endif
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