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Use $x prefix for exception portion of sections
The way the VC++7 compiler places exception-handling code and data at the end of `.text` and `.rdata` is by putting them in sections named `.text$x` and `.rdata$x`* that then get merged onto the ends of the `$x`-free versions. To better match what's seen in objdiff, we apply the same naming convention here. *It's actually `.xdata$x`, but we'll merge it into `.rdata` manually if we have to.
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Object,.text body,.text exceptions,D3D,DSOUND,MMATRIX,XGRPH,XPP,.rdata body,.rdata exceptions,.data,DOLBY
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Object,.text,.text$x,D3D,DSOUND,MMATRIX,XGRPH,XPP,.rdata,.rdata$x,.data,DOLBY
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Core.obj,0x00011000-0x00013FF0,0x00186BA0-0x00186C1F,,,,,,0x001C4390-0x001C44FF,0x001E4D20-0x001E4DAB,0x00251D40-0x00251DAB,
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Core.obj,0x00011000-0x00013FF0,0x00186BA0-0x00186C1F,,,,,,0x001C4390-0x001C44FF,0x001E4D20-0x001E4DAB,0x00251D40-0x00251DAB,
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Jet2.obj,0x0006F9E0-0x0006FA6F,0x00187710-0x0018772F,,,,,,,0x001E620C-0x001E622F,0x0022FCE0-0x0022FCE7,
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Jet2.obj,0x0006F9E0-0x0006FA6F,0x00187710-0x0018772F,,,,,,,0x001E620C-0x001E622F,0x0022FCE0-0x0022FCE7,
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ADX (need to decompose),0x0013A570-0x0014555F,?,,,,,,?,?,?,
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ADX (need to decompose),0x0013A570-0x0014555F,?,,,,,,?,?,?,
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