mirror of
https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
synced 2026-02-20 18:27:04 +03:00
Finish populating JSRF/Core
This commit is contained in:
parent
f8578b0871
commit
08abfd3913
6 changed files with 342 additions and 19 deletions
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@ -15,10 +15,10 @@
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},
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"symbol_mappings": {
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"[.rdata-0]": "[.xdata$x-0]",
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"_main_funcinfo": "$T737",
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"_main_handler": "$L741",
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"_main_handler_unwind1": "$L733",
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"_main_unwindmap": "$T743"
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"_main_funcinfo": "$T745",
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"_main_handler": "$L749",
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"_main_handler_unwind1": "$L741",
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"_main_unwindmap": "$T751"
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}
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},
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{
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@ -34,6 +34,46 @@
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"DrawTree::`scalar_deleting_destructor'": "??_GDrawTree@@UAEPAXI@Z",
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"DrawTree::copySomeVectors": "?copySomeVectors@DrawTree@@QAEXXZ",
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"DrawTree::~DrawTree": "??1DrawTree@@UAE@XZ",
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"Game::Game": "??0Game@@QAE@PAII@Z",
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"Game::`scalar_deleting_destructor'": "??_GGame@@UAEPAXI@Z",
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"Game::addToDrawList": "?addToDrawList@Game@@QAEXPAUGameObj@@@Z",
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"Game::allocObjIndex": "?allocObjIndex@Game@@QAEHW4GameObjIndex@@0@Z",
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"Game::appendToDrawPriorityList": "?appendToDrawPriorityList@Game@@QAEXPAUGameObj@@@Z",
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"Game::clearDrawPriorityList": "?clearDrawPriorityList@Game@@QAEXXZ",
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"Game::clearScreen": "?clearScreen@Game@@QAEXXZ",
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"Game::draw": "?draw@Game@@QAEXXZ",
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"Game::drawList": "?drawList@Game@@QAEXW4GameObjFlags@@H@Z",
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"Game::drawList_": "?drawList_@Game@@QAEXW4GameObjFlags@@HH0I00@Z",
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"Game::drawObj": "?drawObj@Game@@QAEXPAUGameObj@@H@Z",
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"Game::drawObjs": "?drawObjs@Game@@QAEXXZ",
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"Game::drawTree1": "?drawTree1@Game@@QAEXPAUGameObj@@@Z",
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"Game::enableDrawChildren": "?enableDrawChildren@Game@@QAEXXZ",
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"Game::enableSomeExtraDrawListCode": "?enableSomeExtraDrawListCode@Game@@QAEXXZ",
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"Game::exec": "?exec@Game@@QAEXXZ",
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"Game::fatal": "?fatal@Game@@QAEXXZ",
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"Game::frame": "?frame@Game@@QAEXXZ",
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"Game::getDrawPriorityListHead": "?getDrawPriorityListHead@Game@@QAEPAUGameObj@@XZ",
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"Game::getGlobal": "?getGlobal@Game@@QAEIW4GlobalIndex@@@Z",
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"Game::getObj": "?getObj@Game@@QAEPAUGameObj@@W4GameObjIndex@@@Z",
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"Game::initRootExecObj": "?initRootExecObj@Game@@QAEXXZ",
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"Game::mainLoop": "?mainLoop@Game@@QAEHXZ",
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"Game::objIndexAvail": "?objIndexAvail@Game@@QAEHW4GameObjIndex@@@Z",
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"Game::removeFromDrawList": "?removeFromDrawList@Game@@QAEXPAUGameObj@@@Z",
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"Game::setCoveredPauseNextFrame": "?setCoveredPauseNextFrame@Game@@QAEXH@Z",
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"Game::setDrawMode": "?setDrawMode@Game@@QAEXW4DrawMode@@@Z",
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"Game::setEventNextFrame": "?setEventNextFrame@Game@@QAEXH@Z",
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"Game::setFallbackBgColour": "?setFallbackBgColour@Game@@QAEXKH@Z",
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"Game::setFreezeCamNextFrame": "?setFreezeCamNextFrame@Game@@QAEXH@Z",
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"Game::setGlobal": "?setGlobal@Game@@QAEXW4GlobalIndex@@I@Z",
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"Game::setLogosStarted": "?setLogosStarted@Game@@QAEXH@Z",
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"Game::setObj": "?setObj@Game@@QAEXW4GameObjIndex@@PAUGameObj@@@Z",
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"Game::setSkipDraw": "?enableSkipDraw@Game@@QAEXXZ",
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"Game::setUncoveredPauseNextFrame": "?setUncoveredPauseNextFrame@Game@@QAEXH@Z",
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"Game::sortDrawPriorityList": "?sortDrawPriorityList@Game@@QAEXXZ",
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"Game::sortDrawPriorityListSingleLevel": "?sortDrawPriorityListSingleLevel@Game@@QAEXD@Z",
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"Game::swapObjs": "?swapObjs@Game@@QAEXW4GameObjIndex@@0@Z",
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"Game::unsetObj": "?unsetObj@Game@@QAEXW4GameObjIndex@@@Z",
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"Game::~Game": "??1Game@@UAE@XZ",
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"GameObj::GameObj": "??0GameObj@@QAE@PAU0@W4GameObjIndex@@W4GameObjFlags@@@Z",
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"GameObj::`scalar_deleting_destructor'": "??_GGameObj@@UAEPAXI@Z",
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"GameObj::`vftable'": "??_7GameObj@@6B@",
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@ -71,7 +111,11 @@
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"GameObj::removeFromObjList": "?removeFromObjList@GameObj@@QAEXPAU1@@Z",
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"GameObj::setParent": "?setParent@GameObj@@QAEXPAU1@@Z",
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"GameObj::~GameObj": "??1GameObj@@UAE@XZ",
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"PlayerObj::PlayerObj": "??0PlayerObj@@QAE@PAUGameObj@@W4GameObjIndex@@W4GameObjFlags@@@Z"
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"PlayerObj::PlayerObj": "??0PlayerObj@@QAE@PAUGameObj@@W4GameObjIndex@@W4GameObjFlags@@@Z",
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"RootExecObj::RootExecObj": "??0RootExecObj@@QAE@PAUGameObj@@W4GameObjIndex@@W4GameObjFlags@@@Z",
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"RootExecObj::`scalar_deleting_destructor'": "??_GRootExecObj@@UAEPAXI@Z",
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"RootExecObj::~RootExecObj": "??1RootExecObj@@UAE@XZ",
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"removeFromObjListByIndex": "?removeFromObjListByIndex@@YAXW4GameObjIndex@@@Z"
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}
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}
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]
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@ -302,3 +302,275 @@ PlayerObj::PlayerObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
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// Eliminated by link time code generation (aliased with 0x000121D0)
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PlayerObj::~PlayerObj() {}
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// Address: 0x00012210
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// Matching: no
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Game::Game(unsigned * unknown1, unsigned unknown2) {
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}
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// Address: 0x00012390
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// Matching: no
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Game::~Game() {
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}
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// Address: 0x000123E0
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// Matching: no
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void Game::exec() {
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}
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// Address: 0x00012580
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// Matching: no
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void Game::drawObj(GameObj * obj, int unknown) {
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}
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// Address: 0x000125E0
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// Matching: no
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void Game::drawList_(
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GameObjFlags flagFilterAny1,
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int drawArg1,
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int drawArg2,
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GameObjFlags flagFilterAll,
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unsigned otherBitfieldFilterAny,
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GameObjFlags flagFilterNone,
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GameObjFlags flagFilterAny2
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) {
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}
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// Address: 0x00012680
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// Matching: no
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void Game::drawTree1(GameObj * obj) {
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}
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// Address: 0x000126D0
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// Matching: no
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void Game::setCoveredPauseNextFrame(BOOL val) {
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}
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// Address: 0x000126F0
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// Matching: no
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void Game::setEventNextFrame(BOOL val) {
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}
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// Address: 0x00012710
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// Matching: no
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void Game::setFreezeCamNextFrame(BOOL val) {
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}
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// Address: 0x00012730
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// Matching: no
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void Game::setUncoveredPauseNextFrame(BOOL val) {
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}
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// Address: 0x00012750
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// Matching: yes
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void Game::enableDrawChildren() {
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this->drawChildren = TRUE;
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}
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// Address: 0x00012760
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// Matching: yes
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void Game::enableSkipDraw() {
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this->skipDraw = TRUE;
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}
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// Address: 0x00012770
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// Matching: no
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void Game::fatal() {
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}
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// Address: 0x000127B0
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// Matching: yes
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void Game::setDrawMode(DrawMode mode) {
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this->drawMode = mode;
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}
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// Address: 0x000127C0
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// Matching: yes
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void Game::setGlobal(GlobalIndex index, unsigned val) {
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this->globals[index] = val;
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}
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// Address: 0x000127E0
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// Matching: yes
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unsigned Game::getGlobal(GlobalIndex index) {
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return this->globals[index];
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}
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// Address: 0x000127F0
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// Matching: no
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void Game::addToDrawList(GameObj * obj) {
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}
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// Address: 0x00012840
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// Matching: no
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void Game::removeFromDrawList(GameObj * obj) {
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}
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// Address: 0x00012870
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// Matching: yes
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void Game::setObj(GameObjIndex index, GameObj * obj) {
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if (0 <= index && index < OBJ_CNT)
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this->objects[index] = obj;
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}
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// Address: 0x00012890
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// Matching: yes
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void Game::unsetObj(GameObjIndex index) {
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if (0 <= index && this->objects[index] != NULL)
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this->objects[index] = NULL;
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}
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// Address: 0x000128C0
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// Matching: yes
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GameObj * Game::getObj(GameObjIndex index) {
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return 0 <= index ? this->objects[index] : NULL;
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}
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// Address: 0x000128E0
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// Matching: yes
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int Game::allocObjIndex(GameObjIndex min, GameObjIndex max) {
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if (min <= max) do
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if (this->objects[min] == NULL) return min;
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else min = GameObjIndex(min + 1);
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while (min <= max);
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return -1;
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}
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// Address: 0x00012910
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// Matching: yes
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BOOL Game::objIndexAvail(GameObjIndex index) {
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return this->objects[index] == NULL;
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}
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// Address: 0x00012930
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// Matching: yes
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void Game::swapObjs(GameObjIndex index1, GameObjIndex index2) {
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GameObj * tmp = this->objects[index1];
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this->objects[index1] = this->objects[index2];
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this->objects[index2] = tmp;
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if (this->objects[index1] != NULL) this->objects[index1]->index = index1;
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if (this->objects[index2] != NULL) this->objects[index2]->index = index2;
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}
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// Address: 0x00012980
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// Matching: no
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void Game::clearScreen() {
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}
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// Address: 0x000129B0
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// Matching: yes
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void Game::enableSomeExtraDrawListCode() {
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this->runSomeExtraDrawListCode = TRUE;
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}
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// Address: 0x000129C0
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// Matching: yes
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void Game::setLogosStarted(BOOL val) {
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this->logosStarted = val;
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}
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// Address: 0x000129D0
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// Matching: yes
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void Game::clearDrawPriorityList() {
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this->drawPriorityListHead = NULL;
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this->drawPriorityListEndNext = &g_game->drawPriorityListHead;
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}
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// Address: 0x000129F0
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// Matching: yes
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GameObj * Game::getDrawPriorityListHead() {
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return this->drawPriorityListHead;
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}
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// Address: 0x00012A00
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// Matching: yes
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void Game::appendToDrawPriorityList(GameObj * obj) {
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obj->drawPriorityListNext = NULL;
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*this->drawPriorityListEndNext = obj;
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this->drawPriorityListEndNext = &obj->drawPriorityListNext;
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}
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// Address: 0x00012A20
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// Matching: no
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void Game::sortDrawPriorityListSingleLevel(char sortKeyBitOffset) {
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}
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// Address: 0x00012AC0
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// Matching: yes
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void Game::setFallbackBgColour(D3DCOLOR colour, BOOL useFallback) {
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this->useFallbackBgColour = useFallback;
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this->bgColourFallback = colour;
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}
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// Address: 0x00012AE0
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// Matching: no
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RootExecObj::RootExecObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
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GameObj(parent, index, flags) {
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}
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// Address: 0x00012BE0
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// Matching: no
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RootExecObj::~RootExecObj() {
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}
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// Address: 0x00012C10
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// Matching: no
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void Game::initRootExecObj() {
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}
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// Address: 0x00012C80
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// Matching: no
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void Game::drawList(GameObjFlags flagFilterAll, BOOL unknown) {
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}
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// Address: 0x000131A0
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// Matching: no
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void Game::sortDrawPriorityList() {
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this->sortDrawPriorityListSingleLevel(0x00);
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this->sortDrawPriorityListSingleLevel(0x08);
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this->sortDrawPriorityListSingleLevel(0x10);
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this->sortDrawPriorityListSingleLevel(0x18);
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}
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// Address: 0x000131F0
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// Matching: no
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void Game::drawObjs() {
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}
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// Address: 0x00013930
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// Matching: no
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void Game::draw() {
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}
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// Address: 0x00013A80
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// Matching: no
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void Game::frame() {
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}
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// Address: 0x00013F80
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// Matching: no
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int Game::mainLoop() {
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if (this->initState < 0) return -1;
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|
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while (true) {
|
||||
while (this->fatalErr) {
|
||||
// (need to declare these somewhere)
|
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//readInput();
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//Sleep(0x10);
|
||||
}
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||||
|
||||
this->frame();
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||||
}
|
||||
}
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// Address: 0x00013FC0
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// Matching: no
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void removeFromObjListByIndex(GameObjIndex index) {
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GameObj * obj = g_game->getObj(index);
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if (obj != NULL) {
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obj->removeFromObjList(obj);
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obj->removeChildrenFromObjList(obj->firstChild);
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}
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}
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|
|
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@ -36,8 +36,10 @@ enum GameObjFlags {
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// objecs.
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enum GameObjIndex {
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OBJ_NOTINDEXED = -1, // Not stored in array
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OBJ_DIRECTOR = 0
|
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OBJ_DIRECTOR = 0,
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// TODO
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OBJ_CNT = 0x1DF4
|
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};
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||||
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// Base class of most objects (and everything in g_game->objects)
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@ -50,19 +52,18 @@ struct GameObj {
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|||
unsigned sortKey; // Four-level key, one byte each
|
||||
D3DVECTOR someTranslation;
|
||||
|
||||
// Links forming a tree of objects
|
||||
// Links forming a tree of objects for exec phase
|
||||
GameObj * parent;
|
||||
GameObj * firstChild;
|
||||
GameObj * prevSibling;
|
||||
GameObj * nextSibling;
|
||||
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||||
// Some kind of linked list walked during rendering
|
||||
GameObj * somethingLinkedNext;
|
||||
GameObj * * somethingLinkedPrevNext;
|
||||
GameObj * * * somethingLinkedEndNextPtr;
|
||||
// Some data structures used for draw phrase
|
||||
GameObj * nextDrawTree;
|
||||
GameObj * * prevDrawTreeNext;
|
||||
GameObj * * * lastDrawTreeNextPtr;
|
||||
|
||||
// Another linked list sort of arrangement
|
||||
GameObj * someKindOfNextObj;
|
||||
GameObj * drawPriorityListNext;
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||||
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||||
virtual ~GameObj();
|
||||
|
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|
|
@ -213,6 +214,7 @@ enum DrawMode {
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|||
enum GlobalIndex {
|
||||
};
|
||||
|
||||
#pragma pack(4)
|
||||
extern struct Game {
|
||||
char unknown0x4[4];
|
||||
unsigned unknown0x8;
|
||||
|
|
@ -272,6 +274,8 @@ extern struct Game {
|
|||
GameObj * drawPriorityListsByKeyHeads [256];
|
||||
GameObj * * drawPriorityListsByKeyEndNexts[256];
|
||||
|
||||
unsigned unknown0x87B4;
|
||||
|
||||
LARGE_INTEGER execPerfCount;
|
||||
LARGE_INTEGER drawPerfCount;
|
||||
|
||||
|
|
@ -312,7 +316,7 @@ extern struct Game {
|
|||
void setUncoveredPauseNextFrame(BOOL val);
|
||||
|
||||
void enableDrawChildren();
|
||||
void setSkipDraw();
|
||||
void enableSkipDraw();
|
||||
void fatal();
|
||||
void setDrawMode(DrawMode mode);
|
||||
|
||||
|
|
@ -335,11 +339,11 @@ extern struct Game {
|
|||
|
||||
void clearDrawPriorityList();
|
||||
GameObj * getDrawPriorityListHead();
|
||||
void appendToDrawPriorityList();
|
||||
void appendToDrawPriorityList(GameObj * obj);
|
||||
void sortDrawPriorityListSingleLevel(char sortKeyBitOffset);
|
||||
|
||||
void setFallbackBgColour(D3DCOLOR colour, BOOL useFallback);
|
||||
void initExecRootObj();
|
||||
void initRootExecObj();
|
||||
void drawList(GameObjFlags flagFilterAll, BOOL);
|
||||
void sortDrawPriorityList();
|
||||
void drawObjs();
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ Game * g_game;
|
|||
// Matching: yes
|
||||
void main(void) {
|
||||
g_game = new Game(NULL, 0);
|
||||
g_game->initExecRootObj();
|
||||
g_game->initRootExecObj();
|
||||
g_game->mainLoop();
|
||||
delete g_game;
|
||||
}
|
||||
|
|
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|||
|
|
@ -24,6 +24,9 @@ typedef unsigned long DWORD;
|
|||
typedef int BOOL;
|
||||
typedef float FLOAT;
|
||||
|
||||
#define TRUE 1
|
||||
#define FALSE 0
|
||||
|
||||
// 64-bit integer compatibility type
|
||||
union LARGE_INTEGER {
|
||||
struct {
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ A matching decompilation of the Xbox game Jet Set Radio Future.
|
|||
|
||||
## Progress
|
||||
- Delinking progress: 0.52% (13263 out of 2574172 bytes in XBE address space)
|
||||
- Decompilation progress: 3.1% (3 out of the 98 functions delinked so far)
|
||||
- Decompilation progress: 26.5% (26 out of the 98 functions delinked so far)
|
||||
|
||||
## Roadmap
|
||||
The approach of this decompilation is to:
|
||||
|
|
|
|||
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