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Finish populating JSRF/Core
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f8578b0871
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08abfd3913
6 changed files with 342 additions and 19 deletions
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@ -36,8 +36,10 @@ enum GameObjFlags {
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// objecs.
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enum GameObjIndex {
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OBJ_NOTINDEXED = -1, // Not stored in array
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OBJ_DIRECTOR = 0
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OBJ_DIRECTOR = 0,
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// TODO
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OBJ_CNT = 0x1DF4
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};
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// Base class of most objects (and everything in g_game->objects)
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@ -50,19 +52,18 @@ struct GameObj {
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unsigned sortKey; // Four-level key, one byte each
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D3DVECTOR someTranslation;
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// Links forming a tree of objects
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// Links forming a tree of objects for exec phase
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GameObj * parent;
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GameObj * firstChild;
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GameObj * prevSibling;
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GameObj * nextSibling;
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// Some kind of linked list walked during rendering
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GameObj * somethingLinkedNext;
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GameObj * * somethingLinkedPrevNext;
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GameObj * * * somethingLinkedEndNextPtr;
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// Some data structures used for draw phrase
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GameObj * nextDrawTree;
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GameObj * * prevDrawTreeNext;
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GameObj * * * lastDrawTreeNextPtr;
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// Another linked list sort of arrangement
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GameObj * someKindOfNextObj;
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GameObj * drawPriorityListNext;
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virtual ~GameObj();
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@ -213,6 +214,7 @@ enum DrawMode {
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enum GlobalIndex {
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};
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#pragma pack(4)
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extern struct Game {
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char unknown0x4[4];
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unsigned unknown0x8;
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@ -272,6 +274,8 @@ extern struct Game {
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GameObj * drawPriorityListsByKeyHeads [256];
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GameObj * * drawPriorityListsByKeyEndNexts[256];
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unsigned unknown0x87B4;
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LARGE_INTEGER execPerfCount;
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LARGE_INTEGER drawPerfCount;
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@ -312,7 +316,7 @@ extern struct Game {
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void setUncoveredPauseNextFrame(BOOL val);
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void enableDrawChildren();
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void setSkipDraw();
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void enableSkipDraw();
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void fatal();
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void setDrawMode(DrawMode mode);
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@ -335,11 +339,11 @@ extern struct Game {
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void clearDrawPriorityList();
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GameObj * getDrawPriorityListHead();
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void appendToDrawPriorityList();
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void appendToDrawPriorityList(GameObj * obj);
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void sortDrawPriorityListSingleLevel(char sortKeyBitOffset);
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void setFallbackBgColour(D3DCOLOR colour, BOOL useFallback);
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void initExecRootObj();
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void initRootExecObj();
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void drawList(GameObjFlags flagFilterAll, BOOL);
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void sortDrawPriorityList();
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void drawObjs();
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