Начало реализации игрового цикла и закрытие некоторых гештальтов

This commit is contained in:
Евгений Титаренко 2023-07-11 19:35:15 +03:00
parent a5e3234568
commit 4275036531
3 changed files with 76 additions and 31 deletions

74
main.py
View file

@ -18,11 +18,12 @@ from fastapi import FastAPI
from fastapi.middleware.cors import CORSMiddleware
from fastapi_socketio import SocketManager
from cachetools import TTLCache
from game import Room, User, load_streets
from game import Room, User, load_streets, GameState
from objects import ErrCode, UserCheck
from threading import Timer
import asyncio
ROOM_DISCONNECT_TIMEOUT = 60*5 # TODO: Сохранить остаток таймера для каждого пользователя
ROOM_DISCONNECT_TIMEOUT = 60*1 # TODO: Сохранить остаток таймера для каждого пользователя
logging.basicConfig(level=logging.DEBUG, format="%(levelname)s:\t%(asctime)s\t%(message)s")
load_streets()
@ -69,13 +70,13 @@ def check_user(username, password=None, token=None):
async def sio_create_room(sid, username, token, password):
match check_user(username, token=token):
case User(username=username) as user:
new_room = Room(password)
new_room = Room(sio, password)
logging.info(f"User {username} created room {new_room.room_id}")
new_room.add_user(user)
rooms[new_room.room_id] = new_room
await sio.emit("roomCreated", {"room_id": new_room.room_id, "room_password": new_room.password}, room=sid)
case _:
return False # TODO: some errors
case UserCheck.USER_DOESNT_EXISTS | UserCheck.INVALID_CREDENTIALS:
await sio_throw_error(sid, ErrCode.INVALID_CREDENTIALS)
return False
async def sio_send_user_info(sid, user):
@ -88,7 +89,7 @@ async def sio_send_user_info(sid, user):
@sio.on("joinRoom")
async def sio_join_room(sid, username, token, room_id, room_password): # TODO: Check if user already in room
async def sio_join_room(sid, username, token, room_id, room_password): # TODO: Проверить начата ли игра
match check_user(username, token=token):
case User(username=username) as user:
global rooms
@ -98,12 +99,23 @@ async def sio_join_room(sid, username, token, room_id, room_password): # TODO:
else:
room = rooms[room_id]
if room.password == room_password:
user.in_room = room.room_id
user.room_password = room.password
room_data = room.get_dict()
sio.enter_room(sid, room.room_id)
if not user.in_room:
if room.is_full():
await sio_throw_error(sid, ErrCode.ROOM_IS_FULL)
return
user.in_room = room.room_id
user.room_password = room.password
room_data = room.get_dict()
await room.add_user(user)
sio.enter_room(sid, room.room_id)
elif user.in_room != room.room_id:
await sio_throw_error(sid, ErrCode.USER_ALREADY_IN_OTHER_ROOM)
return
await sio_send_user_info(sid, user)
await sio.emit("roomInfo", room_data, room=sid)
else:
await sio_throw_error(sid, ErrCode.INVALID_ROOM_PASSWORD)
case _:
await sio_throw_error(sid, ErrCode.INVALID_CREDENTIALS)
return False
@ -162,23 +174,37 @@ async def sio_disconnect(sid):
users_to_disconnect[user.username] = t
t.start()
def disconnect_user(user):
global rooms
room = rooms[user.in_room]
room.remove_user(user)
logging.info(f"User {user.username} disconnected from room {room.room_id}")
if room.is_empty():
logging.info(f"Room {room.room_id} is closed")
del rooms[room.room_id]
del room
t = users_to_disconnect[user.username]
t.cancel()
del t
del users_to_disconnect[user.username]
async def async_disconnect():
global rooms
room = rooms[user.in_room]
await room.remove_user(user)
logging.info(f"User {user.username} disconnected from room {room.room_id}")
user.in_room = False
user.room_password = ""
if room.is_empty():
logging.info(f"Room {room.room_id} is closed")
del rooms[room.room_id]
del room
t = users_to_disconnect[user.username]
t.cancel()
del t
del users_to_disconnect[user.username]
asyncio.run(async_disconnect())
@sio.on("rollDices")
async def sio_roll_dices(sid, token: str = ""):
print("test")
@sio.on("getReady")
async def sio_get_ready(sid):
user = sio_sessions[sid]
if user.in_room:
room = rooms[user.in_room]
if not room.state == GameState.START:
await sio_throw_error(sid, ErrCode.GAME_IS_ALREADY_STARTED)
else:
await room.set_user_ready(user)