commit 1d7fa4e5c96b2ddf83b54e05e167acbd0347123d Author: Ivan Kuzmenko <6745157+rndtrash@users.noreply.github.com> Date: Fri Jan 9 01:15:47 2026 +0300 Initial commit diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..3f35213 --- /dev/null +++ b/.gitignore @@ -0,0 +1,510 @@ +# ---> Godot +# Godot 4+ specific ignores +.godot/ + +# Godot-specific ignores +.import/ +export.cfg +export_presets.cfg + +# Imported translations (automatically generated from CSV files) +*.translation + +# Mono-specific ignores +.mono/ +data_*/ +mono_crash.*.json + +# ---> VisualStudio +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml + +# ---> VisualStudioCode +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +!.vscode/*.code-snippets + +# Local History for Visual Studio Code +.history/ + +# Built Visual Studio Code Extensions +*.vsix + +# ---> JetBrains +# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider +# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 + +# User-specific stuff +.idea/**/workspace.xml +.idea/**/tasks.xml +.idea/**/usage.statistics.xml +.idea/**/dictionaries +.idea/**/shelf + +# AWS User-specific +.idea/**/aws.xml + +# Generated files +.idea/**/contentModel.xml + +# Sensitive or high-churn files +.idea/**/dataSources/ +.idea/**/dataSources.ids +.idea/**/dataSources.local.xml +.idea/**/sqlDataSources.xml +.idea/**/dynamic.xml +.idea/**/uiDesigner.xml +.idea/**/dbnavigator.xml + +# Gradle +.idea/**/gradle.xml +.idea/**/libraries + +# Gradle and Maven with auto-import +# When using Gradle or Maven with auto-import, you should exclude module files, +# since they will be recreated, and may cause churn. Uncomment if using +# auto-import. +# .idea/artifacts +# .idea/compiler.xml +# .idea/jarRepositories.xml +# .idea/modules.xml +# .idea/*.iml +# .idea/modules +# *.iml +# *.ipr + +# CMake +cmake-build-*/ + +# Mongo Explorer plugin +.idea/**/mongoSettings.xml + +# File-based project format +*.iws + +# IntelliJ +out/ + +# mpeltonen/sbt-idea plugin +.idea_modules/ + +# JIRA plugin +atlassian-ide-plugin.xml + +# Cursive Clojure plugin +.idea/replstate.xml + +# SonarLint plugin +.idea/sonarlint/ + +# Crashlytics plugin (for Android Studio and IntelliJ) +com_crashlytics_export_strings.xml +crashlytics.properties +crashlytics-build.properties +fabric.properties + +# Editor-based Rest Client +.idea/httpRequests + +# Android studio 3.1+ serialized cache file +.idea/caches/build_file_checksums.ser + diff --git a/.idea/.idea.Minimal Immersive/.idea/.gitignore b/.idea/.idea.Minimal Immersive/.idea/.gitignore new file mode 100644 index 0000000..c2749e8 --- /dev/null +++ b/.idea/.idea.Minimal Immersive/.idea/.gitignore @@ -0,0 +1,15 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Rider ignored files +/.idea.Minimal Immersive.iml +/modules.xml +/contentModel.xml +/projectSettingsUpdater.xml +# Ignored default folder with query files +/queries/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml +# Editor-based HTTP Client requests +/httpRequests/ diff --git a/.idea/.idea.Minimal Immersive/.idea/.name b/.idea/.idea.Minimal Immersive/.idea/.name new file mode 100644 index 0000000..9608fd7 --- /dev/null +++ b/.idea/.idea.Minimal Immersive/.idea/.name @@ -0,0 +1 @@ +Minimal Immersive \ No newline at end of file diff --git a/.idea/.idea.Minimal Immersive/.idea/encodings.xml b/.idea/.idea.Minimal Immersive/.idea/encodings.xml new file mode 100644 index 0000000..df87cf9 --- /dev/null +++ b/.idea/.idea.Minimal Immersive/.idea/encodings.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/.idea/.idea.Minimal Immersive/.idea/indexLayout.xml b/.idea/.idea.Minimal Immersive/.idea/indexLayout.xml new file mode 100644 index 0000000..7b08163 --- /dev/null +++ b/.idea/.idea.Minimal Immersive/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/.idea.Minimal Immersive/.idea/vcs.xml b/.idea/.idea.Minimal Immersive/.idea/vcs.xml new file mode 100644 index 0000000..94a25f7 --- /dev/null +++ b/.idea/.idea.Minimal Immersive/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/Minimal Immersive.csproj b/Minimal Immersive.csproj new file mode 100644 index 0000000..89897f7 --- /dev/null +++ b/Minimal Immersive.csproj @@ -0,0 +1,8 @@ + + + net8.0 + net9.0 + true + MinimalImmersive + + \ No newline at end of file diff --git a/Minimal Immersive.sln b/Minimal Immersive.sln new file mode 100644 index 0000000..244d7cc --- /dev/null +++ b/Minimal Immersive.sln @@ -0,0 +1,19 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Minimal Immersive", "Minimal Immersive.csproj", "{790F1713-E5EA-4054-AD98-A5872A97D9E6}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + ExportDebug|Any CPU = ExportDebug|Any CPU + ExportRelease|Any CPU = ExportRelease|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {790F1713-E5EA-4054-AD98-A5872A97D9E6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {790F1713-E5EA-4054-AD98-A5872A97D9E6}.Debug|Any CPU.Build.0 = Debug|Any CPU + {790F1713-E5EA-4054-AD98-A5872A97D9E6}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU + {790F1713-E5EA-4054-AD98-A5872A97D9E6}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU + {790F1713-E5EA-4054-AD98-A5872A97D9E6}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU + {790F1713-E5EA-4054-AD98-A5872A97D9E6}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU + EndGlobalSection +EndGlobal diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..ed29d27 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dyq16sgrvenmg" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/models/sources/hand.blend b/models/sources/hand.blend new file mode 100644 index 0000000..71b7592 Binary files /dev/null and b/models/sources/hand.blend differ diff --git a/prefabs/player.tscn b/prefabs/player.tscn new file mode 100644 index 0000000..335b1c7 --- /dev/null +++ b/prefabs/player.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=3 uid="uid://blonrlqpw1gqr"] + +[ext_resource type="Script" uid="uid://c1ojbknjgowvd" path="res://scripts/Player.cs" id="1_72ieh"] + +[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_fp3wc"] + +[node name="CharacterBody3D" type="CharacterBody3D" node_paths=PackedStringArray("Camera")] +script = ExtResource("1_72ieh") +Camera = NodePath("Camera3D") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) +shape = SubResource("CapsuleShape3D_fp3wc") + +[node name="Camera3D" type="Camera3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..feef3ca --- /dev/null +++ b/project.godot @@ -0,0 +1,53 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Minimal Immersive" +run/main_scene="uid://6t4qwqsc5t04" +config/features=PackedStringArray("4.5", "C#", "GL Compatibility") +config/icon="res://icon.svg" + +[dotnet] + +project/assembly_name="Minimal Immersive" + +[input] + +move_forward={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) +] +} +move_backward={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) +] +} +move_left={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) +] +} +move_right={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) +] +} +jump={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) +] +} + +[rendering] + +renderer/rendering_method="gl_compatibility" +renderer/rendering_method.mobile="gl_compatibility" diff --git a/scenes/test.tscn b/scenes/test.tscn new file mode 100644 index 0000000..b1ab954 --- /dev/null +++ b/scenes/test.tscn @@ -0,0 +1,42 @@ +[gd_scene load_steps=5 format=3 uid="uid://6t4qwqsc5t04"] + +[ext_resource type="PackedScene" uid="uid://blonrlqpw1gqr" path="res://prefabs/player.tscn" id="1_errlg"] + +[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_errlg"] + +[sub_resource type="Sky" id="Sky_bl13t"] +sky_material = SubResource("ProceduralSkyMaterial_errlg") + +[sub_resource type="Environment" id="Environment_iyx0m"] +background_mode = 2 +sky = SubResource("Sky_bl13t") + +[node name="Level" type="Node3D"] + +[node name="Geometry" type="Node3D" parent="."] + +[node name="CSGBox3D" type="CSGBox3D" parent="Geometry"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0) +use_collision = true +size = Vector3(4, 4, 4) + +[node name="CSGBox3D4" type="CSGBox3D" parent="Geometry"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, -4.5, 0) +use_collision = true +size = Vector3(4, 1, 4) + +[node name="CSGBox3D3" type="CSGBox3D" parent="Geometry"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, 2.5) +use_collision = true +size = Vector3(8, 8, 1) + +[node name="CSGBox3D2" type="CSGBox3D" parent="Geometry"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4) +use_collision = true +size = Vector3(4, 1, 4) + +[node name="CharacterBody3D" parent="." instance=ExtResource("1_errlg")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.037909746, 0, -0.044049025) + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_iyx0m") diff --git a/scripts/Player.cs b/scripts/Player.cs new file mode 100644 index 0000000..f468f0f --- /dev/null +++ b/scripts/Player.cs @@ -0,0 +1,52 @@ +using Godot; +using System; + +namespace MinImm; + +public partial class Player : CharacterBody3D +{ + [Export] public Camera3D Camera { get; set; } + [Export] public float Speed { get; set; } = 5f; + [Export] public float Gravity { get; set; } = 20f; + + public override void _Ready() + { + Input.SetMouseMode(Input.MouseModeEnum.Captured); + } + + public override void _UnhandledInput(InputEvent @event) + { + if (@event is InputEventMouseMotion mouseMotion) + { + RotationDegrees = RotationDegrees with { Y = RotationDegrees.Y - mouseMotion.ScreenRelative.X * 0.5f }; + Camera.RotationDegrees = Camera.RotationDegrees with + { + X = Math.Clamp(Camera.RotationDegrees.X - mouseMotion.ScreenRelative.Y * 0.2f, -60, 60) + }; + } + else if (@event.IsActionPressed("ui_cancel")) + { + Input.SetMouseMode(Input.MouseModeEnum.Visible); + } + } + + public override void _PhysicsProcess(double delta) + { + var inputDirection = Input.GetVector("move_left", "move_right", "move_forward", "move_backward"); + var input3D = new Vector3(inputDirection.X, 0, inputDirection.Y); + var direction = Transform.Basis * input3D; + + var velY = (float)(Velocity.Y - Gravity * delta); + if (Input.IsActionJustPressed("jump") && IsOnFloor()) + { + velY = 10f; + } + else if (Input.IsActionJustReleased("jump") && velY > 0) + { + velY = 0f; + } + + Velocity = Velocity with { X = direction.X * Speed, Y = velY, Z = direction.Z * Speed }; + MoveAndSlide(); + } +} \ No newline at end of file diff --git a/scripts/Player.cs.uid b/scripts/Player.cs.uid new file mode 100644 index 0000000..353ad40 --- /dev/null +++ b/scripts/Player.cs.uid @@ -0,0 +1 @@ +uid://c1ojbknjgowvd