commit 1d7fa4e5c96b2ddf83b54e05e167acbd0347123d
Author: Ivan Kuzmenko <6745157+rndtrash@users.noreply.github.com>
Date: Fri Jan 9 01:15:47 2026 +0300
Initial commit
diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 0000000..f28239b
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,4 @@
+root = true
+
+[*]
+charset = utf-8
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..8ad74f7
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+# Normalize EOL for all files that Git considers text files.
+* text=auto eol=lf
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..3f35213
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,510 @@
+# ---> Godot
+# Godot 4+ specific ignores
+.godot/
+
+# Godot-specific ignores
+.import/
+export.cfg
+export_presets.cfg
+
+# Imported translations (automatically generated from CSV files)
+*.translation
+
+# Mono-specific ignores
+.mono/
+data_*/
+mono_crash.*.json
+
+# ---> VisualStudio
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+*.ncb
+*.aps
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+*.code-workspace
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
+
+# ---> VisualStudioCode
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+!.vscode/*.code-snippets
+
+# Local History for Visual Studio Code
+.history/
+
+# Built Visual Studio Code Extensions
+*.vsix
+
+# ---> JetBrains
+# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
+# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
+
+# User-specific stuff
+.idea/**/workspace.xml
+.idea/**/tasks.xml
+.idea/**/usage.statistics.xml
+.idea/**/dictionaries
+.idea/**/shelf
+
+# AWS User-specific
+.idea/**/aws.xml
+
+# Generated files
+.idea/**/contentModel.xml
+
+# Sensitive or high-churn files
+.idea/**/dataSources/
+.idea/**/dataSources.ids
+.idea/**/dataSources.local.xml
+.idea/**/sqlDataSources.xml
+.idea/**/dynamic.xml
+.idea/**/uiDesigner.xml
+.idea/**/dbnavigator.xml
+
+# Gradle
+.idea/**/gradle.xml
+.idea/**/libraries
+
+# Gradle and Maven with auto-import
+# When using Gradle or Maven with auto-import, you should exclude module files,
+# since they will be recreated, and may cause churn. Uncomment if using
+# auto-import.
+# .idea/artifacts
+# .idea/compiler.xml
+# .idea/jarRepositories.xml
+# .idea/modules.xml
+# .idea/*.iml
+# .idea/modules
+# *.iml
+# *.ipr
+
+# CMake
+cmake-build-*/
+
+# Mongo Explorer plugin
+.idea/**/mongoSettings.xml
+
+# File-based project format
+*.iws
+
+# IntelliJ
+out/
+
+# mpeltonen/sbt-idea plugin
+.idea_modules/
+
+# JIRA plugin
+atlassian-ide-plugin.xml
+
+# Cursive Clojure plugin
+.idea/replstate.xml
+
+# SonarLint plugin
+.idea/sonarlint/
+
+# Crashlytics plugin (for Android Studio and IntelliJ)
+com_crashlytics_export_strings.xml
+crashlytics.properties
+crashlytics-build.properties
+fabric.properties
+
+# Editor-based Rest Client
+.idea/httpRequests
+
+# Android studio 3.1+ serialized cache file
+.idea/caches/build_file_checksums.ser
+
diff --git a/.idea/.idea.Minimal Immersive/.idea/.gitignore b/.idea/.idea.Minimal Immersive/.idea/.gitignore
new file mode 100644
index 0000000..c2749e8
--- /dev/null
+++ b/.idea/.idea.Minimal Immersive/.idea/.gitignore
@@ -0,0 +1,15 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Rider ignored files
+/.idea.Minimal Immersive.iml
+/modules.xml
+/contentModel.xml
+/projectSettingsUpdater.xml
+# Ignored default folder with query files
+/queries/
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
+# Editor-based HTTP Client requests
+/httpRequests/
diff --git a/.idea/.idea.Minimal Immersive/.idea/.name b/.idea/.idea.Minimal Immersive/.idea/.name
new file mode 100644
index 0000000..9608fd7
--- /dev/null
+++ b/.idea/.idea.Minimal Immersive/.idea/.name
@@ -0,0 +1 @@
+Minimal Immersive
\ No newline at end of file
diff --git a/.idea/.idea.Minimal Immersive/.idea/encodings.xml b/.idea/.idea.Minimal Immersive/.idea/encodings.xml
new file mode 100644
index 0000000..df87cf9
--- /dev/null
+++ b/.idea/.idea.Minimal Immersive/.idea/encodings.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.Minimal Immersive/.idea/indexLayout.xml b/.idea/.idea.Minimal Immersive/.idea/indexLayout.xml
new file mode 100644
index 0000000..7b08163
--- /dev/null
+++ b/.idea/.idea.Minimal Immersive/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.Minimal Immersive/.idea/vcs.xml b/.idea/.idea.Minimal Immersive/.idea/vcs.xml
new file mode 100644
index 0000000..94a25f7
--- /dev/null
+++ b/.idea/.idea.Minimal Immersive/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Minimal Immersive.csproj b/Minimal Immersive.csproj
new file mode 100644
index 0000000..89897f7
--- /dev/null
+++ b/Minimal Immersive.csproj
@@ -0,0 +1,8 @@
+
+
+ net8.0
+ net9.0
+ true
+ MinimalImmersive
+
+
\ No newline at end of file
diff --git a/Minimal Immersive.sln b/Minimal Immersive.sln
new file mode 100644
index 0000000..244d7cc
--- /dev/null
+++ b/Minimal Immersive.sln
@@ -0,0 +1,19 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Minimal Immersive", "Minimal Immersive.csproj", "{790F1713-E5EA-4054-AD98-A5872A97D9E6}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ ExportDebug|Any CPU = ExportDebug|Any CPU
+ ExportRelease|Any CPU = ExportRelease|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {790F1713-E5EA-4054-AD98-A5872A97D9E6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {790F1713-E5EA-4054-AD98-A5872A97D9E6}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {790F1713-E5EA-4054-AD98-A5872A97D9E6}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
+ {790F1713-E5EA-4054-AD98-A5872A97D9E6}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
+ {790F1713-E5EA-4054-AD98-A5872A97D9E6}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
+ {790F1713-E5EA-4054-AD98-A5872A97D9E6}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/icon.svg b/icon.svg
new file mode 100644
index 0000000..c6bbb7d
--- /dev/null
+++ b/icon.svg
@@ -0,0 +1 @@
+
diff --git a/icon.svg.import b/icon.svg.import
new file mode 100644
index 0000000..ed29d27
--- /dev/null
+++ b/icon.svg.import
@@ -0,0 +1,43 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dyq16sgrvenmg"
+path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.svg"
+dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/models/sources/hand.blend b/models/sources/hand.blend
new file mode 100644
index 0000000..71b7592
Binary files /dev/null and b/models/sources/hand.blend differ
diff --git a/prefabs/player.tscn b/prefabs/player.tscn
new file mode 100644
index 0000000..335b1c7
--- /dev/null
+++ b/prefabs/player.tscn
@@ -0,0 +1,16 @@
+[gd_scene load_steps=3 format=3 uid="uid://blonrlqpw1gqr"]
+
+[ext_resource type="Script" uid="uid://c1ojbknjgowvd" path="res://scripts/Player.cs" id="1_72ieh"]
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_fp3wc"]
+
+[node name="CharacterBody3D" type="CharacterBody3D" node_paths=PackedStringArray("Camera")]
+script = ExtResource("1_72ieh")
+Camera = NodePath("Camera3D")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
+shape = SubResource("CapsuleShape3D_fp3wc")
+
+[node name="Camera3D" type="Camera3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
diff --git a/project.godot b/project.godot
new file mode 100644
index 0000000..feef3ca
--- /dev/null
+++ b/project.godot
@@ -0,0 +1,53 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="Minimal Immersive"
+run/main_scene="uid://6t4qwqsc5t04"
+config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
+config/icon="res://icon.svg"
+
+[dotnet]
+
+project/assembly_name="Minimal Immersive"
+
+[input]
+
+move_forward={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
+]
+}
+move_backward={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
+]
+}
+move_left={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
+]
+}
+move_right={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
+]
+}
+jump={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
+]
+}
+
+[rendering]
+
+renderer/rendering_method="gl_compatibility"
+renderer/rendering_method.mobile="gl_compatibility"
diff --git a/scenes/test.tscn b/scenes/test.tscn
new file mode 100644
index 0000000..b1ab954
--- /dev/null
+++ b/scenes/test.tscn
@@ -0,0 +1,42 @@
+[gd_scene load_steps=5 format=3 uid="uid://6t4qwqsc5t04"]
+
+[ext_resource type="PackedScene" uid="uid://blonrlqpw1gqr" path="res://prefabs/player.tscn" id="1_errlg"]
+
+[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_errlg"]
+
+[sub_resource type="Sky" id="Sky_bl13t"]
+sky_material = SubResource("ProceduralSkyMaterial_errlg")
+
+[sub_resource type="Environment" id="Environment_iyx0m"]
+background_mode = 2
+sky = SubResource("Sky_bl13t")
+
+[node name="Level" type="Node3D"]
+
+[node name="Geometry" type="Node3D" parent="."]
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Geometry"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
+use_collision = true
+size = Vector3(4, 4, 4)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Geometry"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, -4.5, 0)
+use_collision = true
+size = Vector3(4, 1, 4)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Geometry"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, 2.5)
+use_collision = true
+size = Vector3(8, 8, 1)
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Geometry"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4)
+use_collision = true
+size = Vector3(4, 1, 4)
+
+[node name="CharacterBody3D" parent="." instance=ExtResource("1_errlg")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.037909746, 0, -0.044049025)
+
+[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
+environment = SubResource("Environment_iyx0m")
diff --git a/scripts/Player.cs b/scripts/Player.cs
new file mode 100644
index 0000000..f468f0f
--- /dev/null
+++ b/scripts/Player.cs
@@ -0,0 +1,52 @@
+using Godot;
+using System;
+
+namespace MinImm;
+
+public partial class Player : CharacterBody3D
+{
+ [Export] public Camera3D Camera { get; set; }
+ [Export] public float Speed { get; set; } = 5f;
+ [Export] public float Gravity { get; set; } = 20f;
+
+ public override void _Ready()
+ {
+ Input.SetMouseMode(Input.MouseModeEnum.Captured);
+ }
+
+ public override void _UnhandledInput(InputEvent @event)
+ {
+ if (@event is InputEventMouseMotion mouseMotion)
+ {
+ RotationDegrees = RotationDegrees with { Y = RotationDegrees.Y - mouseMotion.ScreenRelative.X * 0.5f };
+ Camera.RotationDegrees = Camera.RotationDegrees with
+ {
+ X = Math.Clamp(Camera.RotationDegrees.X - mouseMotion.ScreenRelative.Y * 0.2f, -60, 60)
+ };
+ }
+ else if (@event.IsActionPressed("ui_cancel"))
+ {
+ Input.SetMouseMode(Input.MouseModeEnum.Visible);
+ }
+ }
+
+ public override void _PhysicsProcess(double delta)
+ {
+ var inputDirection = Input.GetVector("move_left", "move_right", "move_forward", "move_backward");
+ var input3D = new Vector3(inputDirection.X, 0, inputDirection.Y);
+ var direction = Transform.Basis * input3D;
+
+ var velY = (float)(Velocity.Y - Gravity * delta);
+ if (Input.IsActionJustPressed("jump") && IsOnFloor())
+ {
+ velY = 10f;
+ }
+ else if (Input.IsActionJustReleased("jump") && velY > 0)
+ {
+ velY = 0f;
+ }
+
+ Velocity = Velocity with { X = direction.X * Speed, Y = velY, Z = direction.Z * Speed };
+ MoveAndSlide();
+ }
+}
\ No newline at end of file
diff --git a/scripts/Player.cs.uid b/scripts/Player.cs.uid
new file mode 100644
index 0000000..353ad40
--- /dev/null
+++ b/scripts/Player.cs.uid
@@ -0,0 +1 @@
+uid://c1ojbknjgowvd