Interface
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6
scripts/GameController.gd
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scripts/GameController.gd
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extends Node
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@export var PartyCamera : Camera3D
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func _ready():
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pass
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1
scripts/actors/Party.gd
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scripts/actors/Party.gd
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extends Actor
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scripts/utils/Actor.gd
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scripts/utils/Actor.gd
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class_name Actor
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@export var x : int
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@export var y : int
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@export_range(0, 3) var direction : int
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@export var world_object : Node3D
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func update_world() -> void:
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pass
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