Базовый класс юнита, простейший юнит
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3 changed files with 60 additions and 2 deletions
50
game/unit.lua
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50
game/unit.lua
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BaseUnit = {}
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BaseUnit.__index = BaseUnit
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function BaseUnit:new(tilemap, x, y, size)
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local this = {}
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this.tilemap = tilemap
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this.x = x
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this.y = y
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this.size = size or 16
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this.sizeHalf = math.floor(this.size / 2) -- TODO: replace with Lua 5.3's integer thingies
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return setmetatable(this, BaseUnit)
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end
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function BaseUnit:middlePoint()
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return self.x + self.sizeHalf, self.y + self.sizeHalf
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end
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function BaseUnit:command(x, y, entity)
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-- NOOP
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end
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function BaseUnit:draw()
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-- NOOP
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end
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function BaseUnit:drawLimited(quad)
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-- NOOP
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end
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function BaseUnit:__tostring()
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return "BaseUnit(x=" .. self.x .. ", y=" .. self.y .. ")"
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end
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----------------------
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SomeUnit = setmetatable({}, { __index = BaseUnit })
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SomeUnit.__index = SomeUnit
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local unitTexture = love.graphics.newImage("res/unit.png")
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function SomeUnit:new(tilemap, x, y)
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local this = BaseUnit:new(tilemap, x, y, 16)
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return setmetatable(this, SomeUnit)
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end
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function SomeUnit:draw()
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love.graphics.draw(unitTexture, self.x - self.tilemap.offsetX, self.y - self.tilemap.offsetY)
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end
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