Базовый класс юнита, простейший юнит
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3 changed files with 60 additions and 2 deletions
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@ -14,6 +14,8 @@ local mapX = 0
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local mapY = 0
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local mapSpeed = 32
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local someUnit
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local function drawText(str, x, y)
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local font = love.graphics.getFont()
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love.graphics.print(str, x - font:getWidth(str) / 2, y - font:getHeight() / 2)
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@ -48,6 +50,8 @@ function love.load()
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)
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tilemap:random(10, 10)
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require "unit"
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someUnit = SomeUnit:new(tilemap, 30, 30)
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end
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-- 0: nothing
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@ -117,13 +121,17 @@ function love.draw()
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-- tilemap.offsetX = 50 + math.floor(math.cos(time) * 25)
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-- tilemap.offsetY = 50 + math.floor(math.sin(time) * 25)
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tilemap:update()
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local tilemapPosX = tilemap.offsetX
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local tilemapPosY = tilemap.offsetY
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-- local tilemapPosX = tilemap.offsetX
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-- local tilemapPosY = tilemap.offsetY
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local tilemapPosX = 10
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local tilemapPosY = 10
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tilemap:draw(tilemapPosX, tilemapPosY)
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love.graphics.setColor(255, 0, 0)
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love.graphics.rectangle("line", tilemapPosX - 1, tilemapPosY - 1, 16 * 5 + 1, 16 * 5 + 1)
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love.graphics.setColor(255, 255, 255)
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someUnit:draw()
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drawText('Hellorld!', 160, 100)
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if mouseState == 2 then
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BIN
game/res/unit.png
Normal file
BIN
game/res/unit.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 217 B |
50
game/unit.lua
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50
game/unit.lua
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@ -0,0 +1,50 @@
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BaseUnit = {}
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BaseUnit.__index = BaseUnit
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function BaseUnit:new(tilemap, x, y, size)
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local this = {}
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this.tilemap = tilemap
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this.x = x
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this.y = y
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this.size = size or 16
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this.sizeHalf = math.floor(this.size / 2) -- TODO: replace with Lua 5.3's integer thingies
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return setmetatable(this, BaseUnit)
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end
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function BaseUnit:middlePoint()
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return self.x + self.sizeHalf, self.y + self.sizeHalf
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end
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function BaseUnit:command(x, y, entity)
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-- NOOP
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end
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function BaseUnit:draw()
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-- NOOP
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end
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function BaseUnit:drawLimited(quad)
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-- NOOP
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end
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function BaseUnit:__tostring()
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return "BaseUnit(x=" .. self.x .. ", y=" .. self.y .. ")"
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end
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----------------------
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SomeUnit = setmetatable({}, { __index = BaseUnit })
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SomeUnit.__index = SomeUnit
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local unitTexture = love.graphics.newImage("res/unit.png")
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function SomeUnit:new(tilemap, x, y)
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local this = BaseUnit:new(tilemap, x, y, 16)
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return setmetatable(this, SomeUnit)
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end
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function SomeUnit:draw()
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love.graphics.draw(unitTexture, self.x - self.tilemap.offsetX, self.y - self.tilemap.offsetY)
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end
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