Первый коммит игры, карта тайлов
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@ -1,4 +1,4 @@
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# LÖVE DOS/Native Abstraction
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# DOSember Jam 2025 Entry by Tea Sanctuary
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## Setup
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3
game/conf.lua
Normal file
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@ -0,0 +1,3 @@
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function love.conf(t)
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t.console = true
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end
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@ -1,12 +1,18 @@
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if love.system.getOS() ~= 'DOS' then
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local lick = require "3rd.lick"
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lick.updateAllFiles = true
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-- local lick = require "3rd.lick"
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-- lick.updateAllFiles = true
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end
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local platform = require "platform.platform"
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local ttf
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require "tilemap"
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local bf
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local hamsterMouse
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local tilemap
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local mapX = 0
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local mapY = 0
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local mapSpeed = 32
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local function drawText(str, x, y)
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local font = love.graphics.getFont()
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@ -16,15 +22,42 @@ end
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function love.load()
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platform.init()
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ttf = love.graphics.newFont()
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bf = love.graphics.newImageFont("font.png",
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bf = love.graphics.newImageFont("res/font.png",
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" abcdefghijklmnopqrstuvwxyz" ..
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"ABCDEFGHIJKLMNOPQRSTUVWXYZ0" ..
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"123456789.,!?-+/():;%&`'*#=[]\"")
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if love.system.getOS() == 'DOS' then
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hamsterMouse = love.graphics.newImage("hammouse.gif")
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hamsterMouse = love.graphics.newImage("res/hammouse.gif")
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else
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hamsterMouse = love.graphics.newImage("hammouse.png")
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hamsterMouse = love.graphics.newImage("res/hammouse.png")
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end
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tilemap = TileMap:new(
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16,
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-- TODO: replace the Kenney tiles
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{
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love.graphics.newImage("res/kenney/t0000.png"),
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love.graphics.newImage("res/kenney/t0001.png"),
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love.graphics.newImage("res/kenney/t0002.png")
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},
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{},
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platform.isNative and "replace" or "fast",
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16 * 5
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)
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tilemap:random(10, 10)
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end
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function love.update(dt)
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if love.keyboard.isDown("d") then
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mapX = mapX + mapSpeed * dt
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elseif love.keyboard.isDown("a") then
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mapX = mapX - mapSpeed * dt
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end
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if love.keyboard.isDown("w") then
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mapY = mapY - mapSpeed * dt
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elseif love.keyboard.isDown("s") then
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mapY = mapY + mapSpeed * dt
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end
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end
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@ -32,12 +65,20 @@ function love.draw()
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platform.drawStart()
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love.graphics.clear()
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love.graphics.setFont(ttf)
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drawText('Hellorld!', 160, 100)
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love.graphics.setFont(bf)
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love.graphics.print(" abcdefghijklmnopqrstuvwxyz", 0, 110)
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love.graphics.print("ABCDEFGHIJKLMNOPQRSTUVWXYZ0", 0, 130)
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love.graphics.print("123456789.,!?-+/():;%&`'*#=[]\"", 0, 150)
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-- local time = love.timer.getTime()
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tilemap.offsetX = math.floor(mapX) -- 50 + math.floor(math.cos(time) * 25)
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tilemap.offsetY = math.floor(mapY) -- 50 + math.floor(math.sin(time) * 25)
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tilemap:update()
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local tilemapPosX = tilemap.offsetX
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local tilemapPosY = tilemap.offsetY
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tilemap:draw(tilemapPosX, tilemapPosY)
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love.graphics.setColor(255, 0, 0)
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love.graphics.rectangle("line", tilemapPosX - 1, tilemapPosY - 1, 16 * 5 + 1, 16 * 5 + 1)
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love.graphics.setColor(255, 255, 255)
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drawText('Hellorld!', 160, 100)
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love.graphics.draw(hamsterMouse, love.mouse.getX(), love.mouse.getY())
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
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Before Width: | Height: | Size: 219 B After Width: | Height: | Size: 219 B |
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Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 329 B |
BIN
game/res/kenney/t0000.png
Normal file
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After Width: | Height: | Size: 99 B |
BIN
game/res/kenney/t0001.png
Normal file
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After Width: | Height: | Size: 123 B |
BIN
game/res/kenney/t0002.png
Normal file
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After Width: | Height: | Size: 144 B |
75
game/tilemap.lua
Normal file
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@ -0,0 +1,75 @@
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TileMap = {}
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TileMap.__index = TileMap
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function TileMap:new(size, tiles, map, blendMode, canvasWidth, canvasHeight)
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local this = {}
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this.size = size
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this.tiles = tiles or {}
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this.map = map or {}
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this.blendMode = blendMode
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this.canvasWidth = canvasWidth or 320
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this.canvasHeight = canvasHeight or canvasWidth or 200
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this.offsetX = 0
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this.offsetY = 0
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this.tilesCanvasW = math.floor(this.canvasWidth / this.size)
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this.tilesCanvasH = math.floor(this.canvasHeight / this.size)
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this.canvas = love.graphics.newCanvas(this.canvasWidth, this.canvasHeight)
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return setmetatable(this, TileMap)
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end
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function TileMap:random(x, y)
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local map = {}
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local tilesCount = #self.tiles
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-- Заполнение массива
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for i = 1, y do
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map[i] = {}
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for j = 1, x do
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map[i][j] = math.random(1, tilesCount)
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end
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end
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self.map = map
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end
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function TileMap:update()
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if self.map[1] == nil then
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return
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end
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local mapHeight = #self.map
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local mapWidth = #self.map[1]
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local x = self.offsetX
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local y = self.offsetY
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local jOffset = math.max(math.floor(x / self.size) + 1, 1)
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local iOffset = math.max(math.floor(y / self.size) + 1, 1)
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-- print(x, iOffset)
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if jOffset > mapWidth or iOffset > mapHeight or -x >= self.canvasWidth or -y >= self.canvasHeight then
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return
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end
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local jUpper = math.min(jOffset + self.tilesCanvasW, mapWidth)
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local iUpper = math.min(iOffset + self.tilesCanvasH, mapHeight)
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local prevCanvas = love.graphics.getCanvas()
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love.graphics.setCanvas(self.canvas)
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local prevBlendMode = love.graphics.getBlendMode()
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love.graphics.setBlendMode(self.blendMode)
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love.graphics.clear(0, 255, 0) -- TODO: debug
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for i = iOffset, iUpper do
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for j = jOffset, jUpper do
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local tileIndex = self.map[i][j]
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love.graphics.draw(self.tiles[tileIndex], self.size * (j - 1) - x, self.size * (i - 1) - y)
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-- love.graphics.print(tostring(tileIndex), self.size * (j - 1) - x, self.size * (i - 1) - y)
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end
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end
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love.graphics.setBlendMode(prevBlendMode)
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love.graphics.setCanvas(prevCanvas)
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end
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function TileMap:draw(x, y)
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love.graphics.draw(self.canvas, x, y)
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end
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