Система перехода между сценами. И главное меню. Типа.
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7 changed files with 172 additions and 1 deletions
50
scripts/Startup.cs
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50
scripts/Startup.cs
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using Godot;
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using System;
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public partial class Startup : Node2D
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{
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private enum State
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{
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Default,
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Transition
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}
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private State _state = State.Default;
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private ColorRect _colorRect;
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private AudioStreamPlayer _music;
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private double _transitionTimeout = 0;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_colorRect = (ColorRect)FindChild("ColorRect");
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_music = (AudioStreamPlayer)FindChild("AudioStreamPlayer");
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _PhysicsProcess(double delta)
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{
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if (_state == State.Transition)
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{
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_transitionTimeout += delta;
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// _colorRect.Color = _colorRect.Color.Lerp(new Color(0, 0, 0, 255), (float)_transitionTimeout/2);
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_colorRect.Color = new Color(0, 0, 0, Mathf.Lerp(0, 1, (float)_transitionTimeout/2));
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_music.VolumeDb = Mathf.Lerp(0, -41, (float)_transitionTimeout/2);
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if (_music.VolumeDb < -40)
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{
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GetNode<SceneManager>("/root/SceneManager").SwitchScene("Day1");
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}
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}
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}
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public override void _Input(InputEvent @event)
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{
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if (@event.IsActionPressed("Interact"))
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{
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_state = State.Transition;
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}
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}
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}
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