Катсцена первого дня финальная версия
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parent
32f09f08f3
commit
d92d6f629b
8 changed files with 110 additions and 42 deletions
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@ -35,6 +35,7 @@ public partial class Player : CharacterBody2D
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Visible = false;
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break;
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case State.ReadChat:
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if (CurrentState == State.Wait) return;
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_nextLabel.Visible = false;
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_exitLabel.Visible = true;
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_chatLogContainer.CurrentState = ChatLogContainer.ChatState.Default;
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@ -212,21 +213,23 @@ public partial class Player : CharacterBody2D
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}
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}
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public void AddMessage(NPC npc)
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{
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var msg = _dialogBox.Instantiate<Dialog>();
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msg.Text = npc.Message;
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msg.Author = npc.NPCName;
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_chatLogContainer.AddChild(msg);
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_chatLogContainer.CurrentState = ChatLogContainer.ChatState.Default;
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if (npc.IsDialogEnded) CurrentState = State.ReadChat;
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}
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public override void _Input(InputEvent @event)
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{
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if (@event.IsActionPressed("Interact"))
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{
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if (InteractableObject is NPC npc)
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{
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void AddMessage()
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{
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var msg = _dialogBox.Instantiate<Dialog>();
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msg.Text = npc.Message;
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msg.Author = npc.NPCName;
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_chatLogContainer.AddChild(msg);
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_chatLogContainer.CurrentState = ChatLogContainer.ChatState.Default;
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if (npc.IsDialogEnded) CurrentState = State.ReadChat;
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}
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switch (CurrentState)
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{
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@ -243,10 +246,10 @@ public partial class Player : CharacterBody2D
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_sprite.FlipH = false;
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}
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CurrentState = State.ChatWithNPC;
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AddMessage();
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AddMessage(npc);
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break;
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case State.ChatWithNPC:
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AddMessage();
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AddMessage(npc);
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break;
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}
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}
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