Двери, начальная реализация диалогов, обновление ресурсов
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25 changed files with 755 additions and 74 deletions
47
scripts/NPC.cs
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47
scripts/NPC.cs
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using Godot;
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using System;
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using Godot.Collections;
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public partial class NPC : Node2D
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{
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[Export] public string NPCName;
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[Export] public SpriteFrames Frames;
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[Export] public Array<string> DialogLines = new Array<string>();
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private AnimatedSprite2D _sprite;
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public override void _Ready()
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{
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_sprite = (AnimatedSprite2D)FindChild("AnimatedSprite2D");
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_sprite.SpriteFrames = Frames;
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_sprite.Play("default");
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}
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public override void _Process(double delta)
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{
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}
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public void test()
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{
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if (_sprite.Animation == "walk")
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{
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_sprite.Play("default");
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}
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else
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{
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_sprite.Play("walk");
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}
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}
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private void _on_interactable_player_near_by(Player player)
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{
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player.InteractableObjects.Add(this);
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}
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private void _on_interactable_player_left(Player player)
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{
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player.InteractableObjects.Remove(this);
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}
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}
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