Сигналы NPC
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2 changed files with 14 additions and 41 deletions
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@ -5,6 +5,9 @@ using Godot.Collections;
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[Tool]
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public partial class NPC : Node2D
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{
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[Signal]
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public delegate void DialogEndedEventHandler();
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[Export] public string NPCName;
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[Export] public SpriteFrames Frames;
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[Export] public string DefaultDialogLine;
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@ -24,7 +27,17 @@ public partial class NPC : Node2D
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public bool IsDialogEnded => _currentDialogLine == DialogLines.Count;
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//Возвращаем строку диалога и увеличиваем счетчик текущей строки если диалог законче, и возвращаем строку по-умолчанию, если диалог законен.
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public string Message => IsDialogEnded ? DefaultDialogLine : DialogLines[_currentDialogLine++];
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public string Message
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{
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get
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{
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if (_currentDialogLine + 1 == DialogLines.Count)
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{
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EmitSignal(SignalName.DialogEnded);
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}
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return IsDialogEnded ? DefaultDialogLine : DialogLines[_currentDialogLine++];
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}
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}
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public override void _Ready()
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{
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