Возможность отключать интерактивные объекты

This commit is contained in:
Евгений Титаренко 2024-08-25 13:31:50 +03:00
parent 26db1ea66d
commit 872d650b3d
4 changed files with 29 additions and 5 deletions

View file

@ -17,6 +17,7 @@ public partial class Day : Node2D
private Player _player;
private ColorRect _colorRect;
private AudioStreamPlayer _music;
private Interactable _endDay;
private double _transitionTimeout = 0;
@ -26,6 +27,7 @@ public partial class Day : Node2D
_player = (Player)FindChild("Player");
_colorRect = _player.CRect;
_music = (AudioStreamPlayer)FindChild("Music");
_endDay = (Interactable)FindChild("EndDay");
_colorRect.Color = new Color(0, 0, 0, 1f);
_music.VolumeDb = -40;
_player.CurrentState = Player.State.Wait;
@ -36,6 +38,11 @@ public partial class Day : Node2D
{
_state = State.TransitionOut;
}
public void EnableEndDay()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)