Интерфейс для диалогов
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7afef58a7f
commit
65003d3030
10 changed files with 288 additions and 49 deletions
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@ -35,11 +35,15 @@ public partial class Player : CharacterBody2D
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break;
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case State.ReadChat:
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_nextLabel.Visible = false;
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_exitLabel.Visible = true;
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_chatLogContainer.CurrentState = ChatLogContainer.ChatState.Default;
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break;
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case State.Wait:
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break;
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case State.ChatWithNPC:
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_nextLabel.Visible = true;
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_exitLabel.Visible = false;
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_chatLogContainer.CurrentState = ChatLogContainer.ChatState.Default;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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@ -80,7 +84,8 @@ public partial class Player : CharacterBody2D
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private AnimatedSprite2D _sprite;
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private PanelContainer _chatLog;
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private PanelContainer _nextLabel;
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private VBoxContainer _chatLogContainer;
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private PanelContainer _exitLabel;
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private ChatLogContainer _chatLogContainer;
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private Camera2D _camera;
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private AudioCollection _footsteps;
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private AudioCollection _doorSounds;
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@ -91,7 +96,7 @@ public partial class Player : CharacterBody2D
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private Vector2 _previousPosition;
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private Vector2 _nextPosition;
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private Vector2 _cameraDefaultPosition = new(0, -20);
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private Vector2 _cameraChatLogPosition = new(96, -20);
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private Vector2 _cameraChatLogPosition = new(108, -20);
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private PackedScene _dialogBox = GD.Load<PackedScene>("res://prefabs/Dialog.tscn");
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@ -100,7 +105,8 @@ public partial class Player : CharacterBody2D
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_sprite = (AnimatedSprite2D)FindChild("AnimatedSprite2D");
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_chatLog = (PanelContainer)FindChild("ChatLog");
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_nextLabel = (PanelContainer)FindChild("NextLabel");
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_chatLogContainer = (VBoxContainer)FindChild("ChatLogContainer");
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_exitLabel = (PanelContainer)FindChild("ExitLabel");
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_chatLogContainer = (ChatLogContainer)FindChild("ChatLogContainer");
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_camera = (Camera2D)FindChild("Camera2D");
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_footsteps = (AudioCollection)FindChild("Footsteps");
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_doorSounds = (AudioCollection)FindChild("DoorSounds");
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@ -251,6 +257,7 @@ public partial class Player : CharacterBody2D
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break;
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case State.ReadChat:
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CurrentState = State.Normal;
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_chatLogContainer.CurrentState = ChatLogContainer.ChatState.Hidden;
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break;
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}
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}
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