Имправление спрайта игрока при изменении состояния
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2 changed files with 6 additions and 3 deletions
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@ -24,6 +24,7 @@ public partial class Player : CharacterBody2D
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get => _state;
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private set
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{
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_sprite.Play("default");
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switch (value)
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{
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case State.Normal:
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