Прогрессия 7
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7 changed files with 479 additions and 11 deletions
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@ -172,21 +172,21 @@ public partial class Player : CharacterBody2D
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break;
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case State.Wait:
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// _camera.Offset = _cameraDefaultPosition;
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HideChatLog(delta);
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HideChatLog(delta, 2);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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private void HideChatLog(double delta)
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private void HideChatLog(double delta, double transitionTime = CameraTransitionTime)
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{
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if (_camera.Offset != _cameraDefaultPosition)
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{
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if (_currentCameraTransitionTime < CameraTransitionTime)
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if (_currentCameraTransitionTime < transitionTime)
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{
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_camera.Offset = _cameraChatLogPosition.Lerp(_cameraDefaultPosition,
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(float)(_currentCameraTransitionTime * 1 / CameraTransitionTime));
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(float)(_currentCameraTransitionTime * 1 / transitionTime));
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_currentCameraTransitionTime += delta;
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}
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else
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