Реализация окончания дня по приходу в каюту.

This commit is contained in:
Евгений Титаренко 2024-08-25 14:16:11 +03:00
parent de683399fa
commit 4222af1896
8 changed files with 111 additions and 81 deletions

View file

@ -31,15 +31,16 @@ public partial class Day : Node2D
_colorRect.Color = new Color(0, 0, 0, 1f);
_music.VolumeDb = -40;
_player.CurrentState = Player.State.Wait;
_endDay.Disable();
}
public void AssignEndDay()
public void AssignEndDay(Player player)
{
_player.InteractableObjects.Add(_endDay);
player.InteractableObjects.Add(_endDay);
}
public void RemoveEndDay()
public void RemoveEndDay(Player player)
{
_player.InteractableObjects.Remove(_endDay);
player.InteractableObjects.Remove(_endDay);
}
public void ChangeDay()
@ -49,7 +50,7 @@ public partial class Day : Node2D
public void EnableEndDay()
{
_endDay.IsEnabled = true;
_endDay.Enable();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.