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3 commits

16 changed files with 529 additions and 42 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://bpusphyhhg074"] [gd_scene load_steps=7 format=3 uid="uid://bpusphyhhg074"]
[ext_resource type="SpriteFrames" uid="uid://cw4pv1qucngxu" path="res://sprites/enemies/armor/living_armor.tres" id="1_j445m"] [ext_resource type="SpriteFrames" uid="uid://cw4pv1qucngxu" path="res://sprites/enemies/armor/living_armor.tres" id="1_j445m"]
[ext_resource type="Script" path="res://scripts/enemies/LivingArmor.cs" id="1_ofbsx"] [ext_resource type="Script" path="res://scripts/enemies/LivingArmor.cs" id="1_ofbsx"]
@ -7,10 +7,17 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_d1ojb"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_d1ojb"]
size = Vector2(15, 15) size = Vector2(15, 15)
[sub_resource type="CircleShape2D" id="CircleShape2D_ex1co"]
radius = 150.0
[sub_resource type="CircleShape2D" id="CircleShape2D_62y1x"]
radius = 15.0
[node name="LivingArmor" type="CharacterBody2D"] [node name="LivingArmor" type="CharacterBody2D"]
collision_layer = 5 collision_layer = 5
collision_mask = 5 collision_mask = 5
script = ExtResource("1_ofbsx") script = ExtResource("1_ofbsx")
MovingSpeed = 35.0
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = ExtResource("1_j445m") sprite_frames = ExtResource("1_j445m")
@ -28,5 +35,21 @@ polygon = PackedVector2Array(-7, -4, -7, 15, 8, 15, 8, -4, 5, -11, -4, -11)
position = Vector2(0.5, 7.5) position = Vector2(0.5, 7.5)
shape = SubResource("RectangleShape2D_d1ojb") shape = SubResource("RectangleShape2D_d1ojb")
[node name="AreaOfSight" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="AreaOfSight"]
shape = SubResource("CircleShape2D_ex1co")
[node name="PlayerCollision" type="Area2D" parent="."]
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerCollision"]
position = Vector2(1, 8)
shape = SubResource("CircleShape2D_62y1x")
[connection signal="area_entered" from="LightSense" to="." method="_OnLightEntered"] [connection signal="area_entered" from="LightSense" to="." method="_OnLightEntered"]
[connection signal="area_exited" from="LightSense" to="." method="_OnLightExited"] [connection signal="area_exited" from="LightSense" to="." method="_OnLightExited"]
[connection signal="body_entered" from="AreaOfSight" to="." method="_OnBodyEntered"]
[connection signal="body_exited" from="AreaOfSight" to="." method="_OnBodyExited"]
[connection signal="body_entered" from="PlayerCollision" to="." method="_OnPlayerCollision"]
[connection signal="body_exited" from="PlayerCollision" to="." method="_OnPlayerCollisionExited"]

View file

@ -0,0 +1,42 @@
[gd_scene load_steps=6 format=3 uid="uid://bmyjqerhno5vi"]
[ext_resource type="SpriteFrames" uid="uid://blijqhtsnyq7n" path="res://sprites/enemies/wretched/wretched.tres" id="1_aqrsj"]
[ext_resource type="Script" path="res://scripts/enemies/Wretched.cs" id="1_ec388"]
[ext_resource type="PackedScene" uid="uid://cf0wpahgwygxx" path="res://prefabs/light_sense.tscn" id="2_16fib"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_svj4b"]
size = Vector2(24, 16)
[sub_resource type="CircleShape2D" id="CircleShape2D_nortt"]
radius = 15.0
[node name="Wretched" type="CharacterBody2D"]
collision_layer = 5
collision_mask = 5
script = ExtResource("1_ec388")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = ExtResource("1_aqrsj")
animation = &"NonActivatedUp"
frame_progress = 0.776966
[node name="Sprite2D" type="Sprite2D" parent="AnimatedSprite2D"]
[node name="LightSense" parent="." instance=ExtResource("2_16fib")]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="LightSense"]
polygon = PackedVector2Array(-5, -16, -7, -3, -7, 9, -11, 14, -11, 16, 8, 16, 8, 8, 7, 4, 7, -16)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, 8)
shape = SubResource("RectangleShape2D_svj4b")
[node name="PlayerCollision" type="Area2D" parent="."]
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerCollision"]
position = Vector2(1, 8)
shape = SubResource("CircleShape2D_nortt")
[connection signal="area_entered" from="LightSense" to="." method="_OnLightEntered"]
[connection signal="body_entered" from="PlayerCollision" to="." method="_OnPlayerCollision"]

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://dqx43vr727ft8"] [gd_scene load_steps=4 format=3 uid="uid://dqx43vr727ft8"]
[ext_resource type="Script" path="res://scripts/entities/Spikes.cs" id="1_r27mb"] [ext_resource type="Script" path="res://scripts/entities/Spikes.cs" id="1_r27mb"]
[ext_resource type="SpriteFrames" uid="uid://0xgmr60v1vxg" path="res://sprites/tiles/floor/spikes/spikes.tres" id="2_t76h0"] [ext_resource type="SpriteFrames" uid="uid://uith5rxps4s" path="res://sprites/tiles/floor/spikes/spikes.tres" id="2_t76h0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_guqiy"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_guqiy"]
size = Vector2(32, 32) size = Vector2(32, 32)

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=26 format=3 uid="uid://dhn7yt46fyac8"] [gd_scene load_steps=27 format=3 uid="uid://dhn7yt46fyac8"]
[ext_resource type="PackedScene" uid="uid://bhulqhxesd5gc" path="res://prefabs/player.tscn" id="1_65a7v"] [ext_resource type="PackedScene" uid="uid://bhulqhxesd5gc" path="res://prefabs/player.tscn" id="1_65a7v"]
[ext_resource type="AudioStream" uid="uid://bsy2d0bl3lgg0" path="res://sounds/crank.ogg" id="1_cweq4"] [ext_resource type="AudioStream" uid="uid://bsy2d0bl3lgg0" path="res://sounds/crank.ogg" id="1_cweq4"]
@ -11,14 +11,15 @@
[ext_resource type="Script" path="res://scripts/GameCamera.cs" id="6_quua3"] [ext_resource type="Script" path="res://scripts/GameCamera.cs" id="6_quua3"]
[ext_resource type="Script" path="res://scripts/PointLight2DWorkaround.cs" id="6_slohe"] [ext_resource type="Script" path="res://scripts/PointLight2DWorkaround.cs" id="6_slohe"]
[ext_resource type="PackedScene" uid="uid://ccg3n7sobsvdw" path="res://prefabs/enemies/watcher.tscn" id="10_fsiss"] [ext_resource type="PackedScene" uid="uid://ccg3n7sobsvdw" path="res://prefabs/enemies/watcher.tscn" id="10_fsiss"]
[ext_resource type="PackedScene" path="res://prefabs/enemies/living_armor.tscn" id="11_x3ep3"] [ext_resource type="PackedScene" uid="uid://bpusphyhhg074" path="res://prefabs/enemies/living_armor.tscn" id="11_x3ep3"]
[ext_resource type="PackedScene" uid="uid://bj1ixwjdpnooo" path="res://prefabs/entities/pressure_plate.tscn" id="12_ynt5e"] [ext_resource type="PackedScene" uid="uid://bj1ixwjdpnooo" path="res://prefabs/entities/pressure_plate.tscn" id="12_ynt5e"]
[ext_resource type="PackedScene" uid="uid://dqx43vr727ft8" path="res://prefabs/entities/spikes.tscn" id="13_w1hk1"] [ext_resource type="PackedScene" uid="uid://dqx43vr727ft8" path="res://prefabs/entities/spikes.tscn" id="13_w1hk1"]
[ext_resource type="Script" path="res://scripts/DeathScreen.cs" id="15_12mhe"] [ext_resource type="Script" path="res://scripts/DeathScreen.cs" id="15_12mhe"]
[ext_resource type="PackedScene" uid="uid://bmyjqerhno5vi" path="res://prefabs/enemies/wretched.tscn" id="16_ejflu"]
[sub_resource type="Curve" id="Curve_o5byr"] [sub_resource type="Curve" id="Curve_o5byr"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.0824742, 0.273684), -10.2105, 0.0, 0, 0, Vector2(0.242268, 0.494737), -5.10526, 0.0, 0, 0, Vector2(0.396907, 0.736842), -7.6579, 0.0, 0, 0, Vector2(0.737113, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 6 point_count = 2
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_wg1ao"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_wg1ao"]
light_mode = 2 light_mode = 2
@ -26,7 +27,7 @@ light_mode = 2
[sub_resource type="ShaderMaterial" id="ShaderMaterial_m680d"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_m680d"]
shader = ExtResource("5_64d71") shader = ExtResource("5_64d71")
[sub_resource type="ViewportTexture" id="ViewportTexture_psi2l"] [sub_resource type="ViewportTexture" id="ViewportTexture_1dtfl"]
viewport_path = NodePath("FlashlightViewport") viewport_path = NodePath("FlashlightViewport")
[sub_resource type="CircleShape2D" id="CircleShape2D_prnh4"] [sub_resource type="CircleShape2D" id="CircleShape2D_prnh4"]
@ -122,7 +123,7 @@ CameraBounds = Vector2(30, 20)
[node name="PointLight2D" type="PointLight2D" parent="PlayerCamera" node_paths=PackedStringArray("LightViewport")] [node name="PointLight2D" type="PointLight2D" parent="PlayerCamera" node_paths=PackedStringArray("LightViewport")]
blend_mode = 2 blend_mode = 2
range_item_cull_mask = 2 range_item_cull_mask = 2
texture = SubResource("ViewportTexture_psi2l") texture = SubResource("ViewportTexture_1dtfl")
script = ExtResource("6_slohe") script = ExtResource("6_slohe")
LightViewport = NodePath("../../FlashlightViewport") LightViewport = NodePath("../../FlashlightViewport")
@ -195,18 +196,6 @@ position = Vector2(116, -76)
[node name="LivingArmor" parent="." instance=ExtResource("11_x3ep3")] [node name="LivingArmor" parent="." instance=ExtResource("11_x3ep3")]
position = Vector2(-70, -67) position = Vector2(-70, -67)
[node name="LivingArmor2" parent="." instance=ExtResource("11_x3ep3")]
position = Vector2(-86, -51)
Facing = 2
[node name="LivingArmor3" parent="." instance=ExtResource("11_x3ep3")]
position = Vector2(-54, -50)
Facing = 0
[node name="LivingArmor4" parent="." instance=ExtResource("11_x3ep3")]
position = Vector2(-70, -36)
Facing = 1
[node name="pressure_plate" parent="." instance=ExtResource("12_ynt5e")] [node name="pressure_plate" parent="." instance=ExtResource("12_ynt5e")]
position = Vector2(31, 51) position = Vector2(31, 51)
@ -227,4 +216,10 @@ Enabled = true
SpikesTimeout = 0.5 SpikesTimeout = 0.5
StartOffset = 0.5 StartOffset = 0.5
[node name="Wretched" parent="." instance=ExtResource("16_ejflu")]
position = Vector2(-120, 42)
[node name="Wretched2" parent="." instance=ExtResource("16_ejflu")]
position = Vector2(-139, -39)
[connection signal="timeout" from="CanvasLayer/DeathScreen/Timer" to="CanvasLayer/DeathScreen" method="Timeout"] [connection signal="timeout" from="CanvasLayer/DeathScreen/Timer" to="CanvasLayer/DeathScreen" method="Timeout"]

View file

@ -10,5 +10,6 @@ public static class Constants
public const float MaxFlashlightDistance = 96; public const float MaxFlashlightDistance = 96;
public const float MinFlashlightDistance = 16; public const float MinFlashlightDistance = 16;
public const float MaxFlashlightEnergy = 100; public const float MaxFlashlightEnergy = 100;
public const float FlashlightEnergyPerCharge = 5; public const float FlashlightEnergyPerCharge = 40;
public const float FlashlightDischargeModifier = 10;
} }

View file

@ -20,7 +20,7 @@ public partial class Flashlight : Node
[Export] public AudioStreamPlayer CrankSoundPlayer; [Export] public AudioStreamPlayer CrankSoundPlayer;
private float FlashlightRadius = Constants.MaxFlashlightRadius; private float FlashlightRadius = Constants.MaxFlashlightRadius;
private float FlashlightEnergy = Constants.MaxFlashlightEnergy; private float FlashlightEnergy = 0;
private float FlashlightChargeTimeout = 1; private float FlashlightChargeTimeout = 1;
public override void _Ready() public override void _Ready()
@ -86,7 +86,8 @@ public partial class Flashlight : Node
CrankSoundPlayer.Play(); CrankSoundPlayer.Play();
} }
FlashlightEnergy = Mathf.Clamp(FlashlightEnergy - (float)delta, 0, Constants.MaxFlashlightEnergy); FlashlightEnergy = Mathf.Clamp(FlashlightEnergy - (float)delta * Constants.FlashlightDischargeModifier,
0, Constants.MaxFlashlightEnergy);
FlashlightGroup.Modulate = FlashlightGroup.Modulate =
new Color(BrightnessCurve.Sample(FlashlightEnergy / Constants.MaxFlashlightEnergy), 1, 1, 1); new Color(BrightnessCurve.Sample(FlashlightEnergy / Constants.MaxFlashlightEnergy), 1, 1, 1);
CollisionCircle.Disabled = CollisionPlayerCircle.Disabled = CollisionPolygon.Disabled = FlashlightEnergy < 10; CollisionCircle.Disabled = CollisionPlayerCircle.Disabled = CollisionPolygon.Disabled = FlashlightEnergy < 10;

View file

@ -1,5 +1,6 @@
using Godot; using Godot;
using System; using System;
using System.Collections.Generic;
public partial class LivingArmor : CharacterBody2D public partial class LivingArmor : CharacterBody2D
{ {
@ -46,6 +47,10 @@ public partial class LivingArmor : CharacterBody2D
private float _timeSinceState; private float _timeSinceState;
private AnimatedSprite2D _sprite; private AnimatedSprite2D _sprite;
private bool _isLitUp; private bool _isLitUp;
//private readonly List<WeakRef> _bodiesInSight = new List<WeakRef>();
private readonly List<Node2D> _bodiesInSight = new List<Node2D>();
private readonly List<Node2D> _bodiesNearBy = new List<Node2D>();
private Node2D _target = null;
public override void _Ready() public override void _Ready()
{ {
@ -66,6 +71,7 @@ public partial class LivingArmor : CharacterBody2D
animationName = "down_walk"; animationName = "down_walk";
break; break;
} }
_sprite.Play(animationName); _sprite.Play(animationName);
_sprite.Stop(); _sprite.Stop();
} }
@ -87,7 +93,42 @@ public partial class LivingArmor : CharacterBody2D
break; break;
case State.Moving: case State.Moving:
var direction = (Player.Instance.Position - Position).Normalized(); foreach (var body in _bodiesNearBy)
{
switch (body)
{
case Wretched wretched:
wretched.Kill(this);
break;
case Player player:
player.Kill(this);
break;
}
}
SearchTarget();
switch (_target)
{
case Player player:
if (!player.Alive)
{
_bodiesInSight.Remove(player);
_target = null;
}
break;
case Wretched wretched:
if (!wretched.IsAlive)
{
_bodiesInSight.Remove(wretched);
_target = null;
}
break;
}
if (_target is null)
{
_state = State.Waiting;
return;
}
var direction = (_target.Position - Position).Normalized();
Velocity = direction * MovingSpeed; Velocity = direction * MovingSpeed;
var animationName = "side_walk"; var animationName = "side_walk";
@ -106,9 +147,39 @@ public partial class LivingArmor : CharacterBody2D
//MoveAndCollide(direction); //MoveAndCollide(direction);
break; break;
} }
CheckIfLitUp(); CheckIfLitUp();
} }
private void SearchTarget()
{
float targetDistance = -1;
foreach (var body in _bodiesInSight)
{
var distance = (body.Position - Position).Length();
GD.Print($"{body.Name}");
switch (body)
{
case Wretched wretched:
if (targetDistance < 0 || targetDistance > distance)
{
targetDistance = distance;
_target = wretched;
}
break;
case Player player:
if (_target is Wretched)
{
continue;
}
_target = player;
break;
}
}
}
private void _OnLightEntered(Area2D area) private void _OnLightEntered(Area2D area)
{ {
if (area.GetParentOrNull<GameCamera>() is null) if (area.GetParentOrNull<GameCamera>() is null)
@ -120,13 +191,7 @@ public partial class LivingArmor : CharacterBody2D
private void _OnPlayerCollision(Node2D body) private void _OnPlayerCollision(Node2D body)
{ {
if (body is not Player player) _bodiesNearBy.Add(body);
return;
if (CurrentState is State.Waiting)
return;
player.Kill(this);
} }
private void _OnLightExited(Area2D area) private void _OnLightExited(Area2D area)
@ -139,6 +204,7 @@ public partial class LivingArmor : CharacterBody2D
private void _OnPlayerCollisionExited(Node2D body) private void _OnPlayerCollisionExited(Node2D body)
{ {
_bodiesNearBy.Remove(body);
} }
void CheckIfLitUp() void CheckIfLitUp()
@ -151,7 +217,28 @@ public partial class LivingArmor : CharacterBody2D
if (CurrentState is State.Moving or State.Attack) if (CurrentState is State.Moving or State.Attack)
return; return;
CurrentState = State.Moving; CurrentState = State.Moving;
} }
private void _OnBodyEntered(Node2D body)
{
if (body is not Wretched and not Player)
return;
_bodiesInSight.Add(body);
} }
private void _OnBodyExited(Node2D body)
{
if (body is not Wretched and not Player)
return;
if (body == _target)
{
_target = null;
}
_bodiesInSight.Remove(body);
}
}

161
scripts/enemies/Wretched.cs Normal file
View file

@ -0,0 +1,161 @@
using Godot;
using System;
public partial class Wretched : CharacterBody2D
{
[Signal]
public delegate void KilledEventHandler();
public enum State
{
Waiting,
Moving,
Attack
}
public enum SideFace
{
Left,
Up,
Right,
Down
}
[Export] public SideFace Facing = SideFace.Down;
[Export] public float MovingSpeed = 32f;
[Export] public bool IsAlive = true;
public State CurrentState
{
get => _state;
private set
{
_state = value;
_timeSinceState = 0;
switch (_state)
{
case State.Waiting:
break;
case State.Moving:
break;
case State.Attack:
break;
}
}
}
private State _state;
private float _timeSinceState;
private AnimatedSprite2D _sprite;
private bool _isActivated;
public override void _Ready()
{
_sprite = (AnimatedSprite2D)FindChild("AnimatedSprite2D");
CurrentState = State.Waiting;
var animationName = "NonActivatedSide";
switch (Facing)
{
case SideFace.Left:
_sprite.FlipH = true;
break;
case SideFace.Right:
break;
case SideFace.Up:
animationName = "NonActivatedUp";
break;
case SideFace.Down:
animationName = "NonActivatedDown";
break;
}
_sprite.Play(animationName);
_sprite.Stop();
}
public override void _Process(double delta)
{
}
public override void _PhysicsProcess(double delta)
{
if (!IsAlive)
return;
_timeSinceState += (float)delta;
switch (_state)
{
case State.Attack:
break;
case State.Waiting:
break;
case State.Moving:
var direction = (Player.Instance.Position - Position).Normalized();
Velocity = direction * MovingSpeed;
var animationName = "ActivatedSide";
if (Velocity.Y > 0.001f)
animationName = "ActivatedDown";
else if (Velocity.Y < 0.001f)
animationName = "ActivatedUp";
if (Mathf.Abs(Velocity.X) >= Mathf.Abs(Velocity.Y))
animationName = "ActivatedSide";
_sprite.FlipH = Velocity.X < 0.001f && animationName == "ActivatedSide";
_sprite.Play(animationName);
MoveAndSlide();
break;
}
CheckIfLitUp();
}
private void _OnLightEntered(Area2D area)
{
if (area.GetParentOrNull<GameCamera>() is null)
return;
_isActivated = true;
}
private void _OnPlayerCollision(Node2D body)
{
if (body is not Player player)
return;
if (CurrentState is State.Waiting)
return;
player.Kill(this);
}
void CheckIfLitUp()
{
if (!_isActivated)
{
CurrentState = State.Waiting;
return;
}
if (CurrentState is State.Moving or State.Attack)
return;
CurrentState = State.Moving;
}
public void Kill(Node2D killer)
{
if (!IsAlive)
return;
GD.Print($"{this.Name} was killed by {killer.Name}");
IsAlive = false;
EmitSignal(SignalName.Killed);
QueueFree(); // TODO
}
}

View file

@ -58,13 +58,19 @@ public partial class Spikes : Area2D
private void _OnEntered(Node2D body) private void _OnEntered(Node2D body)
{ {
if (body is not Player player)
return;
if (_state is State.Waiting) if (_state is State.Waiting)
return; return;
switch (body)
{
case Wretched wretched:
wretched.Kill(this);
break;
case Player player:
player.Kill(this); player.Kill(this);
break;
default:
return;
}
} }

View file

@ -0,0 +1,171 @@
[gd_resource type="SpriteFrames" load_steps=23 format=3 uid="uid://blijqhtsnyq7n"]
[ext_resource type="Texture2D" uid="uid://jt8w0gpcde42" path="res://sprites/enemies/wretched/wretched_bottom.png" id="1_42h2f"]
[ext_resource type="Texture2D" uid="uid://dx8chnbe6vmow" path="res://sprites/enemies/wretched/wretched_side.png" id="2_8muft"]
[ext_resource type="Texture2D" uid="uid://ceffjiq2vofiu" path="res://sprites/enemies/wretched/wretched_up.png" id="3_y353x"]
[sub_resource type="AtlasTexture" id="AtlasTexture_e1ng1"]
atlas = ExtResource("1_42h2f")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_h7wwv"]
atlas = ExtResource("1_42h2f")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_d2riq"]
atlas = ExtResource("1_42h2f")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_j1sxl"]
atlas = ExtResource("1_42h2f")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1tjil"]
atlas = ExtResource("1_42h2f")
region = Rect2(160, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_qo1on"]
atlas = ExtResource("1_42h2f")
region = Rect2(192, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_gd2f2"]
atlas = ExtResource("2_8muft")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_j1id5"]
atlas = ExtResource("2_8muft")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_jujmv"]
atlas = ExtResource("2_8muft")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_5cpt1"]
atlas = ExtResource("2_8muft")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_8hfxb"]
atlas = ExtResource("3_y353x")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_t3n7s"]
atlas = ExtResource("3_y353x")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_k755r"]
atlas = ExtResource("3_y353x")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_7cl4u"]
atlas = ExtResource("3_y353x")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_3l3jb"]
atlas = ExtResource("3_y353x")
region = Rect2(160, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_xtic1"]
atlas = ExtResource("3_y353x")
region = Rect2(192, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_gj6u3"]
atlas = ExtResource("1_42h2f")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_8toq8"]
atlas = ExtResource("2_8muft")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_d30l2"]
atlas = ExtResource("3_y353x")
region = Rect2(0, 0, 32, 32)
[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_e1ng1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_h7wwv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_d2riq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j1sxl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1tjil")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qo1on")
}],
"loop": true,
"name": &"ActivatedDown",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_gd2f2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j1id5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jujmv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5cpt1")
}],
"loop": true,
"name": &"ActivatedSide",
"speed": 6.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8hfxb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t3n7s")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_k755r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7cl4u")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3l3jb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xtic1")
}],
"loop": true,
"name": &"ActivatedUp",
"speed": 6.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_gj6u3")
}],
"loop": true,
"name": &"NonActivatedDown",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8toq8")
}],
"loop": true,
"name": &"NonActivatedSide",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_d30l2")
}],
"loop": true,
"name": &"NonActivatedUp",
"speed": 5.0
}]

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