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No commits in common. "69436e2799c4f1248ef10a122e815a4eb37ed305" and "e8f5c3de80964739fbb41830f0fb973eff18f492" have entirely different histories.
69436e2799
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e8f5c3de80
6 changed files with 26 additions and 212 deletions
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@ -1,6 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://c1dj6cg6x2nsd"]
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[ext_resource type="Script" path="res://scripts/entities/And.cs" id="1_s2pvp"]
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[node name="And" type="Node"]
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script = ExtResource("1_s2pvp")
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File diff suppressed because one or more lines are too long
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@ -86,126 +86,6 @@ position = Vector2(166, 256)
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[node name="PS" type="Node2D" parent="Zones/PlayZone1"]
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[node name="PS" type="Node2D" parent="Zones/PlayZone1"]
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position = Vector2(55, 127)
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position = Vector2(55, 127)
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[node name="PlayZone2" parent="Zones" node_paths=PackedStringArray("TopLeftCorner", "BottomRightCorner", "PlayerSpawnPoint") instance=ExtResource("4_5sggf")]
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position = Vector2(33, 416)
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TopLeftCorner = NodePath("TL")
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BottomRightCorner = NodePath("BR")
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PlayerSpawnPoint = NodePath("PS")
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[node name="TL" type="Node2D" parent="Zones/PlayZone2"]
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position = Vector2(1, 0)
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[node name="BR" type="Node2D" parent="Zones/PlayZone2"]
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position = Vector2(477, 94)
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[node name="PS" type="Node2D" parent="Zones/PlayZone2"]
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position = Vector2(48, 22)
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[node name="PlayZone3" parent="Zones" node_paths=PackedStringArray("TopLeftCorner", "BottomRightCorner", "PlayerSpawnPoint") instance=ExtResource("4_5sggf")]
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position = Vector2(609, 354)
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TopLeftCorner = NodePath("TL")
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BottomRightCorner = NodePath("BR")
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PlayerSpawnPoint = NodePath("PS")
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[node name="TL" type="Node2D" parent="Zones/PlayZone3"]
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position = Vector2(1, 0)
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[node name="BR" type="Node2D" parent="Zones/PlayZone3"]
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position = Vector2(283, 187)
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[node name="PS" type="Node2D" parent="Zones/PlayZone3"]
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position = Vector2(23, 110)
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[node name="PlayZone4" parent="Zones" node_paths=PackedStringArray("TopLeftCorner", "BottomRightCorner", "PlayerSpawnPoint") instance=ExtResource("4_5sggf")]
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position = Vector2(997, -889)
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TopLeftCorner = NodePath("TL")
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BottomRightCorner = NodePath("BR")
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PlayerSpawnPoint = NodePath("PS")
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[node name="TL" type="Node2D" parent="Zones/PlayZone4"]
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position = Vector2(0, 4)
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[node name="BR" type="Node2D" parent="Zones/PlayZone4"]
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position = Vector2(1129, 1709)
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[node name="PS" type="Node2D" parent="Zones/PlayZone4"]
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position = Vector2(51, 1290)
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[node name="PlayZone5" parent="Zones" node_paths=PackedStringArray("TopLeftCorner", "BottomRightCorner", "PlayerSpawnPoint") instance=ExtResource("4_5sggf")]
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position = Vector2(608, -106)
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TopLeftCorner = NodePath("TL")
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BottomRightCorner = NodePath("BR")
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PlayerSpawnPoint = NodePath("PS")
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[node name="TL" type="Node2D" parent="Zones/PlayZone5"]
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position = Vector2(1, 0)
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[node name="BR" type="Node2D" parent="Zones/PlayZone5"]
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position = Vector2(291, 238)
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[node name="PS" type="Node2D" parent="Zones/PlayZone5"]
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position = Vector2(143, 214)
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[node name="PlayZone6" parent="Zones" node_paths=PackedStringArray("TopLeftCorner", "BottomRightCorner", "PlayerSpawnPoint") instance=ExtResource("4_5sggf")]
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position = Vector2(605, -515)
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TopLeftCorner = NodePath("TL")
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BottomRightCorner = NodePath("BR")
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PlayerSpawnPoint = NodePath("PS")
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[node name="TL" type="Node2D" parent="Zones/PlayZone6"]
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position = Vector2(1, 0)
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[node name="BR" type="Node2D" parent="Zones/PlayZone6"]
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position = Vector2(289, 224)
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[node name="PS" type="Node2D" parent="Zones/PlayZone6"]
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position = Vector2(153, 209)
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[node name="PlayZone7" parent="Zones" node_paths=PackedStringArray("TopLeftCorner", "BottomRightCorner", "PlayerSpawnPoint") instance=ExtResource("4_5sggf")]
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position = Vector2(610, -930)
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TopLeftCorner = NodePath("TL")
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BottomRightCorner = NodePath("BR")
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PlayerSpawnPoint = NodePath("PS")
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[node name="TL" type="Node2D" parent="Zones/PlayZone7"]
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position = Vector2(1, 0)
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[node name="BR" type="Node2D" parent="Zones/PlayZone7"]
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position = Vector2(289, 224)
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[node name="PS" type="Node2D" parent="Zones/PlayZone7"]
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position = Vector2(153, 209)
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[node name="PlayZone8" parent="Zones" node_paths=PackedStringArray("TopLeftCorner", "BottomRightCorner", "PlayerSpawnPoint") instance=ExtResource("4_5sggf")]
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position = Vector2(-435, -1211)
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TopLeftCorner = NodePath("TL")
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BottomRightCorner = NodePath("BR")
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PlayerSpawnPoint = NodePath("PS")
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[node name="TL" type="Node2D" parent="Zones/PlayZone8"]
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position = Vector2(1, 0)
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[node name="BR" type="Node2D" parent="Zones/PlayZone8"]
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position = Vector2(931, 1085)
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[node name="PS" type="Node2D" parent="Zones/PlayZone8"]
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position = Vector2(738, 1016)
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[node name="PlayZone9" parent="Zones" node_paths=PackedStringArray("TopLeftCorner", "BottomRightCorner", "PlayerSpawnPoint") instance=ExtResource("4_5sggf")]
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position = Vector2(449, 833)
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TopLeftCorner = NodePath("TL")
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BottomRightCorner = NodePath("BR")
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PlayerSpawnPoint = NodePath("PS")
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[node name="TL" type="Node2D" parent="Zones/PlayZone9"]
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position = Vector2(1, 0)
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[node name="BR" type="Node2D" parent="Zones/PlayZone9"]
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position = Vector2(413, 317)
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[node name="PS" type="Node2D" parent="Zones/PlayZone9"]
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position = Vector2(209, 304)
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[node name="Player" parent="." instance=ExtResource("1_65a7v")]
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[node name="Player" parent="." instance=ExtResource("1_65a7v")]
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position = Vector2(74, 147)
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position = Vector2(74, 147)
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@ -11,8 +11,7 @@ public partial class Boss : CharacterBody2D
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public enum State
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public enum State
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{
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{
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Default,
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Default,
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Injured,
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Injured
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Killed
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}
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}
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private AnimatedSprite2D _sprite;
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private AnimatedSprite2D _sprite;
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@ -46,10 +45,8 @@ public partial class Boss : CharacterBody2D
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_state = State.Default;
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_state = State.Default;
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}
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}
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break;
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break;
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case State.Killed:
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break;
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}
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}
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if (_state != State.Killed && _currentHp <= 0)
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if (_currentHp <= 0)
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{
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{
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EmitSignal(SignalName.Killed);
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EmitSignal(SignalName.Killed);
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}
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}
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@ -58,9 +55,6 @@ public partial class Boss : CharacterBody2D
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private void _OnAttack(Node2D body)
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private void _OnAttack(Node2D body)
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{
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{
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if (_state == State.Killed)
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return;
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if (body is LivingArmor armor)
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if (body is LivingArmor armor)
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{
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{
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_currentHp -= 1;
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_currentHp -= 1;
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@ -82,7 +82,7 @@ public partial class Claw : CharacterBody2D
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_isPlayerNearBy = false;
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_isPlayerNearBy = false;
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}
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}
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public void Enable(Node2D body)
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public void Enable()
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{
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{
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GD.Print("Boss enabled");
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GD.Print("Boss enabled");
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_state = State.Moving;
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_state = State.Moving;
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@ -1,28 +0,0 @@
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using Godot;
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using System;
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public partial class And : Node
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{
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[Export] public int CountOfButtons = 2;
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[Signal]
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public delegate void ConditionMetEventHandler();
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[Signal]
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public delegate void ConditionNotMetEventHandler();
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private int _buttons = 0;
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public void Increment()
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{
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_buttons++;
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if (_buttons == CountOfButtons)
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EmitSignal(SignalName.ConditionNotMet);
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}
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public void Decrement()
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{
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_buttons--;
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if (_buttons != CountOfButtons)
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EmitSignal(SignalName.ConditionNotMet);
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}
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}
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