Character controls, camera with dead zone, flashlight scale
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7 changed files with 80 additions and 4 deletions
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@ -19,12 +19,16 @@ public partial class Flashlight : Node
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var playerScreenPosition = playerScreenCenterPosition + Constants.HalfScreenSize;
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PlayerCircle.Position = playerScreenPosition;
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var d = Camera.FlashlightPosition.DistanceTo(Player.Position);
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FlashlightRadius = Mathf.Lerp(Constants.MinFlashlightRadius, Constants.MaxFlashlightRadius,
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Mathf.Clamp(d - Constants.MinFlashlightDistance, 0,
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Constants.MaxFlashlightDistance - Constants.MinFlashlightDistance) / Constants.MaxFlashlightDistance);
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var flashlightScreenPosition = flashlightScreenCenterPosition + Constants.HalfScreenSize;
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var flashlightScale = FlashlightRadius / Constants.MaxFlashlightRadius;
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Circle.Position = flashlightScreenPosition;
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Circle.Scale = new Vector2(flashlightScale, flashlightScale);
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var d = Camera.FlashlightPosition.DistanceTo(Player.Position);
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if (d <= FlashlightRadius)
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Polygon.Visible = false;
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else
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