Character controls, camera with dead zone, flashlight scale

This commit is contained in:
Иван Кузьменко 2023-08-16 01:20:28 +03:00
parent f307a7ef00
commit bbc3f0821e
7 changed files with 80 additions and 4 deletions

View file

@ -55,11 +55,12 @@ Circle = NodePath("../Circle")
PlayerCircle = NodePath("../PlayerCircle")
Polygon = NodePath("../Triangle")
[node name="PlayerCamera" type="Camera2D" parent="."]
[node name="PlayerCamera" type="Camera2D" parent="." node_paths=PackedStringArray("Player")]
script = ExtResource("6_quua3")
Player = NodePath("../Player")
CameraBounds = Vector2(30, 20)
[node name="PointLight2D" type="PointLight2D" parent="PlayerCamera" node_paths=PackedStringArray("LightViewport")]
energy = 16.0
blend_mode = 2
range_item_cull_mask = 2
script = ExtResource("6_slohe")