Виртуальный курсор (для управления с геймпада)
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12 changed files with 135 additions and 8 deletions
30
scripts/VirtualCursor.cs
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30
scripts/VirtualCursor.cs
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using Godot;
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using System;
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public partial class VirtualCursor : Node2D
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{
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//[Export] public Node2D Cursor;
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protected Sprite2D CursorSprite;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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CursorSprite = (Sprite2D)FindChild("CursorSprite");
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public override void _Input(InputEvent @event)
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{
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// base._Input(@event);
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//
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// if (@event is InputEventMouseMotion eventMouseMotion)
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// {
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// CursorSprite.Position = eventMouseMotion.Position - Constants.HalfScreenSize + Position;
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// }
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}
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}
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