now it's actually playable
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parent
5496914c2a
commit
b5439da5a0
13 changed files with 84 additions and 26 deletions
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@ -22,7 +22,7 @@ point_count = 2
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_m680d"]
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shader = ExtResource("5_64d71")
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[sub_resource type="ViewportTexture" id="ViewportTexture_42ps6"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_57pph"]
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viewport_path = NodePath("FlashlightViewport")
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[sub_resource type="CircleShape2D" id="CircleShape2D_prnh4"]
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@ -46,8 +46,9 @@ height = 192
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[node name="Root" type="Node2D"]
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y_sort_enabled = true
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[node name="GameManager" type="Node" parent="." node_paths=PackedStringArray("Player")]
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[node name="GameManager" type="Node" parent="." node_paths=PackedStringArray("FirstZone", "Player")]
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script = ExtResource("1_ij566")
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FirstZone = NodePath("../Zones/PlayZone1")
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Player = NodePath("../Player")
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[node name="Sounds" type="Node" parent="."]
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@ -242,7 +243,7 @@ CameraBounds = Vector2(30, 20)
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[node name="PointLight2D" type="PointLight2D" parent="PlayerCamera" node_paths=PackedStringArray("LightViewport")]
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blend_mode = 2
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range_item_cull_mask = 2
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texture = SubResource("ViewportTexture_42ps6")
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texture = SubResource("ViewportTexture_57pph")
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script = ExtResource("6_slohe")
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LightViewport = NodePath("../../FlashlightViewport")
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@ -302,7 +303,7 @@ layout_mode = 0
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[node name="MonsterSprite" type="TextureRect" parent="CanvasLayer/DeathScreen"]
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layout_mode = 0
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[node name="WinScreen" type="TextureRect" parent="CanvasLayer" node_paths=PackedStringArray("Manager")]
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[node name="WinScreen" type="TextureRect" parent="CanvasLayer" node_paths=PackedStringArray("Manager", "TextLabel")]
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visible = false
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z_index = 15
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anchors_preset = 15
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@ -313,6 +314,7 @@ grow_vertical = 2
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texture = SubResource("GradientTexture2D_2sbp3")
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script = ExtResource("13_prax6")
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Manager = NodePath("../../GameManager")
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TextLabel = NodePath("Label2")
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[node name="Label" type="Label" parent="CanvasLayer/WinScreen"]
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layout_mode = 1
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@ -327,7 +329,6 @@ horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Label2" type="Label" parent="CanvasLayer/WinScreen"]
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visible = false
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layout_mode = 1
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anchors_preset = 14
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anchor_top = 0.5
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@ -360,5 +361,15 @@ horizontal_alignment = 1
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vertical_alignment = 1
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[connection signal="GameOver" from="GameManager" to="CanvasLayer/WinScreen" method="Open"]
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[connection signal="ZoneEntered" from="Zones/PlayZone1" to="GameManager" method="SetCurrentZone"]
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[connection signal="ZoneEntered" from="Zones/PlayZone2" to="GameManager" method="SetCurrentZone"]
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[connection signal="ZoneEntered" from="Zones/PlayZone3" to="GameManager" method="SetCurrentZone"]
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[connection signal="ZoneEntered" from="Zones/PlayZone4" to="GameManager" method="SetCurrentZone"]
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[connection signal="ZoneEntered" from="Zones/PlayZone5" to="GameManager" method="SetCurrentZone"]
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[connection signal="ZoneEntered" from="Zones/PlayZone6" to="GameManager" method="SetCurrentZone"]
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[connection signal="ZoneEntered" from="Zones/PlayZone7" to="GameManager" method="SetCurrentZone"]
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[connection signal="ZoneEntered" from="Zones/PlayZone8" to="GameManager" method="SetCurrentZone"]
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[connection signal="ZoneEntered" from="Zones/PlayZone9" to="GameManager" method="SetCurrentZone"]
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[connection signal="Killed" from="Player" to="GameManager" method="OnPlayerDied"]
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[connection signal="BossKilled" from="level" to="GameManager" method="EndGame"]
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[connection signal="timeout" from="CanvasLayer/DeathScreen/Timer" to="CanvasLayer/DeathScreen" method="Timeout"]
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