Main menu, ZX Spectrum-like font, Death screen, Fixed typo, Game Manager

This commit is contained in:
Иван Кузьменко 2023-08-18 18:57:25 +03:00
parent 602df1ed1d
commit b0caf99373
24 changed files with 497 additions and 17 deletions

View file

@ -10,5 +10,5 @@ public static class Constants
public const float MaxFlashlightDistance = 96;
public const float MinFlashlightDistance = 16;
public const float MaxFlashlightEnergy = 100;
public const float FlashlightEneregyPerCharge = 5;
public const float FlashlightEnergyPerCharge = 5;
}

59
scripts/DeathScreen.cs Normal file
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@ -0,0 +1,59 @@
using Godot;
public partial class DeathScreen : TextureRect
{
public static DeathScreen Instance { get; private set; }
[Export] public GameCamera Camera;
private Timer _timer;
private TextureRect _playerSprite;
private TextureRect _monsterSprite;
public override void _Ready()
{
Instance = this;
Visible = false;
_timer = (Timer)FindChild("Timer");
_playerSprite = (TextureRect)FindChild("PlayerSprite");
_monsterSprite = (TextureRect)FindChild("MonsterSprite");
}
public void Timeout()
{
GD.Print("Timer end");
GetTree().ReloadCurrentScene();
}
public void Killed(Node2D killer)
{
GD.Print($"DeathScreen {killer is null}");
_playerSprite.Position = Player.Instance.Position - Camera.Position + Constants.HalfScreenSize;
_monsterSprite.Position = killer.Position - Camera.Position + Constants.HalfScreenSize;
if (Player.Instance.FindChild("AnimatedSprite2D") is AnimatedSprite2D animatedSprite2D)
{
GD.Print("Found AnimatedSprite2D for Player");
_playerSprite.Texture =
animatedSprite2D.SpriteFrames.GetFrameTexture(animatedSprite2D.Animation, animatedSprite2D.Frame);
_playerSprite.Position -= _playerSprite.Texture.GetSize() / 2;
}
if (killer.FindChild("AnimatedSprite2D") is AnimatedSprite2D killerAnimatedSprite2D)
{
GD.Print("Found AnimatedSprite2D for Monster");
_monsterSprite.Texture =
killerAnimatedSprite2D.SpriteFrames.GetFrameTexture(killerAnimatedSprite2D.Animation, killerAnimatedSprite2D.Frame);
_monsterSprite.Position -= _monsterSprite.Texture.GetSize() / 2;
}
Visible = true;
_timer.Start();
GD.Print("Timer start");
}
}

View file

@ -80,7 +80,7 @@ public partial class Flashlight : Node
if (Input.IsActionJustPressed("flashlight_charge") && FlashlightChargeTimeout <= 0)
{
FlashlightChargeTimeout = 1;
FlashlightEnergy += Constants.FlashlightEneregyPerCharge;
FlashlightEnergy += Constants.FlashlightEnergyPerCharge;
var rng = new RandomNumberGenerator();
CrankSoundPlayer.PitchScale = rng.RandfRange(1f, 1.15f);
CrankSoundPlayer.Play();

View file

@ -21,7 +21,6 @@ public partial class GameCamera : Camera2D
var halfCameraFollowBounds = CameraFollowBounds / 2;
var hardLimit = relativePlayerPosition.Clamp(-halfCameraBounds, halfCameraBounds);
difference = relativePlayerPosition - hardLimit;
//GD.Print($"HardDiff {difference}");
if (difference.IsZeroApprox())
{
float x = 0, y = 0;
@ -36,7 +35,6 @@ public partial class GameCamera : Camera2D
}
difference = new Vector2(x, y);
//GD.Print($"SmoothDiff {difference}");
}
Position = (Position + difference).Round();

38
scripts/GameManager.cs Normal file
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@ -0,0 +1,38 @@
using System;
using Godot;
public partial class GameManager : Node
{
public static bool IsPlaying = true;
public ulong GameStart = 0;
public ulong GameEnd = 0;
public int Attempts = 0;
public Node2D Checkpoint = null;
[Signal]
public delegate void GameOverEventHandler();
public override void _Ready()
{
if (!IsPlaying)
{
IsPlaying = true;
}
StartGame();
}
public void StartGame() => GameStart = Time.GetTicksMsec();
public void EndGame()
{
GameEnd = Time.GetTicksMsec();
EmitSignal(SignalName.GameOver);
}
public string GetFormattedTimeElapsed() => TimeSpan.FromMilliseconds(GameEnd - GameStart).ToString(@"hh\:mm\:ss.fff");
public void OnPlayerDied() => Attempts++;
}

29
scripts/Menu.cs Normal file
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@ -0,0 +1,29 @@
using Godot;
public partial class Menu : Node2D
{
private Timer _timer;
private AudioStreamPlayer2D _thunderclap;
public override void _Ready()
{
_timer = (Timer)FindChild("Timer");
_thunderclap = (AudioStreamPlayer2D)FindChild("Thunderclap");
GameManager.IsPlaying = false;
}
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("ui_confirm") && _timer.IsStopped())
{
_thunderclap.Play();
_timer.Start();
}
}
public void ChangeScene()
{
GetTree().ChangeSceneToFile("res://scenes/main_scene.tscn");
}
}

16
scripts/PlayZone.cs Normal file
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@ -0,0 +1,16 @@
using Godot;
using System;
public partial class PlayZone : Node2D
{
[Export] public Node2D TopLeftCorner;
[Export] public Node2D BottomRightCorner;
public Rect2I Bounds = new Rect2I(0, 0, 0, 0);
public override void _Ready()
{
var size = BottomRightCorner.Position - TopLeftCorner.Position;
Bounds = new Rect2I((int)TopLeftCorner.Position.X, (int)TopLeftCorner.Position.Y, (int)size.X, (int)size.Y);
}
}

View file

@ -22,6 +22,9 @@ public partial class Player : CharacterBody2D
public override void _PhysicsProcess(double delta)
{
if (!Alive)
return;
Vector2 velocity = Velocity;
// Get the input direction and handle the movement/deceleration.
@ -63,5 +66,7 @@ public partial class Player : CharacterBody2D
GD.Print($"Killed by {killer.Name}");
Alive = false;
EmitSignal(SignalName.Killed);
DeathScreen.Instance.Killed(killer);
}
}

View file

@ -1,5 +1,4 @@
using Godot;
using System;
public partial class Watcher : Node2D
{