Play zones

This commit is contained in:
Иван Кузьменко 2023-08-19 14:25:16 +03:00
parent 4826bc4035
commit 7cce797ded
7 changed files with 150 additions and 58 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://dhn7yt46fyac8"]
[gd_scene load_steps=28 format=3 uid="uid://dhn7yt46fyac8"]
[ext_resource type="PackedScene" uid="uid://bhulqhxesd5gc" path="res://prefabs/player.tscn" id="1_65a7v"]
[ext_resource type="AudioStream" uid="uid://bsy2d0bl3lgg0" path="res://sounds/crank.ogg" id="1_cweq4"]
@ -11,11 +11,12 @@
[ext_resource type="Script" path="res://scripts/GameCamera.cs" id="6_quua3"]
[ext_resource type="Script" path="res://scripts/PointLight2DWorkaround.cs" id="6_slohe"]
[ext_resource type="PackedScene" uid="uid://ccg3n7sobsvdw" path="res://prefabs/enemies/watcher.tscn" id="10_fsiss"]
[ext_resource type="PackedScene" uid="uid://bpusphyhhg074" path="res://prefabs/enemies/living_armor.tscn" id="11_x3ep3"]
[ext_resource type="PackedScene" path="res://prefabs/enemies/living_armor.tscn" id="11_x3ep3"]
[ext_resource type="PackedScene" uid="uid://bj1ixwjdpnooo" path="res://prefabs/entities/pressure_plate.tscn" id="12_ynt5e"]
[ext_resource type="PackedScene" uid="uid://dqx43vr727ft8" path="res://prefabs/entities/spikes.tscn" id="13_w1hk1"]
[ext_resource type="Script" path="res://scripts/DeathScreen.cs" id="15_12mhe"]
[ext_resource type="PackedScene" uid="uid://bmyjqerhno5vi" path="res://prefabs/enemies/wretched.tscn" id="16_ejflu"]
[ext_resource type="PackedScene" path="res://prefabs/enemies/wretched.tscn" id="16_ejflu"]
[ext_resource type="PackedScene" uid="uid://bdtjnmjopi5h2" path="res://prefabs/play_zone.tscn" id="17_mxxy2"]
[sub_resource type="Curve" id="Curve_o5byr"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
@ -27,7 +28,7 @@ light_mode = 2
[sub_resource type="ShaderMaterial" id="ShaderMaterial_m680d"]
shader = ExtResource("5_64d71")
[sub_resource type="ViewportTexture" id="ViewportTexture_pym12"]
[sub_resource type="ViewportTexture" id="ViewportTexture_q4yg2"]
viewport_path = NodePath("FlashlightViewport")
[sub_resource type="CircleShape2D" id="CircleShape2D_prnh4"]
@ -54,8 +55,10 @@ light_mode = 2
[node name="Root" type="Node2D"]
y_sort_enabled = true
[node name="GameManager" type="Node" parent="."]
[node name="GameManager" type="Node" parent="." node_paths=PackedStringArray("FirstZone", "Player")]
script = ExtResource("1_ij566")
FirstZone = NodePath("../TestPlayZone")
Player = NodePath("../Player")
[node name="Sounds" type="Node" parent="."]
@ -123,7 +126,7 @@ CameraBounds = Vector2(30, 20)
[node name="PointLight2D" type="PointLight2D" parent="PlayerCamera" node_paths=PackedStringArray("LightViewport")]
blend_mode = 2
range_item_cull_mask = 2
texture = SubResource("ViewportTexture_pym12")
texture = SubResource("ViewportTexture_q4yg2")
script = ExtResource("6_slohe")
LightViewport = NodePath("../../FlashlightViewport")
@ -222,4 +225,19 @@ position = Vector2(-120, 42)
[node name="Wretched2" parent="." instance=ExtResource("16_ejflu")]
position = Vector2(-139, -39)
[node name="TestPlayZone" parent="." node_paths=PackedStringArray("TopLeftCorner", "BottomRightCorner", "PlayerSpawnPoint") instance=ExtResource("17_mxxy2")]
position = Vector2(79, 99)
TopLeftCorner = NodePath("TopLeft")
BottomRightCorner = NodePath("BottomRight")
PlayerSpawnPoint = NodePath("SpawnPoint")
[node name="TopLeft" type="Node2D" parent="TestPlayZone"]
[node name="BottomRight" type="Node2D" parent="TestPlayZone"]
position = Vector2(97, 67)
[node name="SpawnPoint" type="Node2D" parent="TestPlayZone"]
position = Vector2(56, 34)
[connection signal="timeout" from="CanvasLayer/DeathScreen/Timer" to="CanvasLayer/DeathScreen" method="Timeout"]
[connection signal="ZoneEntered" from="TestPlayZone" to="GameManager" method="SetCurrentZone"]