Улучшение логики живого доспеха и нажимной плиты. Реализация шипов.
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parent
2e5d268f35
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602df1ed1d
6 changed files with 201 additions and 4 deletions
32
sprites/tiles/floor/spikes/spikes.tres
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32
sprites/tiles/floor/spikes/spikes.tres
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[gd_resource type="SpriteFrames" load_steps=5 format=3 uid="uid://0xgmr60v1vxg"]
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[ext_resource type="Texture2D" uid="uid://l3v1hs32uxfp" path="res://sprites/tiles/floor/spikes/spikes_0001-sheet.png" id="1_xhodh"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_ebjk6"]
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atlas = ExtResource("1_xhodh")
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region = Rect2(64, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_my1hb"]
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atlas = ExtResource("1_xhodh")
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region = Rect2(32, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_nfdn1"]
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atlas = ExtResource("1_xhodh")
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region = Rect2(0, 0, 32, 32)
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[resource]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ebjk6")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_my1hb")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_nfdn1")
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}],
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"loop": false,
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"name": &"default",
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"speed": 3.0
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}]
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