Улучшение логики живого доспеха и нажимной плиты. Реализация шипов.
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6 changed files with 201 additions and 4 deletions
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@ -83,7 +83,7 @@ public partial class LivingArmor : CharacterBody2D
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case State.Attack:
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break;
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case State.Waiting:
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_sprite.Stop();
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_sprite.Pause();
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break;
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case State.Moving:
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