7 minutes

This commit is contained in:
Иван Кузьменко 2023-08-19 15:53:31 +03:00
parent 4d3ac1e4fb
commit 50c6e98481
6 changed files with 212 additions and 26 deletions

View file

@ -11,7 +11,8 @@ public partial class Boss : CharacterBody2D
public enum State
{
Default,
Injured
Injured,
Killed
}
private AnimatedSprite2D _sprite;
@ -45,8 +46,10 @@ public partial class Boss : CharacterBody2D
_state = State.Default;
}
break;
case State.Killed:
break;
}
if (_currentHp <= 0)
if (_state != State.Killed && _currentHp <= 0)
{
EmitSignal(SignalName.Killed);
}
@ -55,6 +58,9 @@ public partial class Boss : CharacterBody2D
private void _OnAttack(Node2D body)
{
if (_state == State.Killed)
return;
if (body is LivingArmor armor)
{
_currentHp -= 1;