Flashlight and basic character controls
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parent
70d322e276
commit
3832a05c1b
16 changed files with 258 additions and 4 deletions
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@ -1,5 +1,49 @@
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[gd_scene format=3 uid="uid://dhn7yt46fyac8"]
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[gd_scene load_steps=6 format=3 uid="uid://dhn7yt46fyac8"]
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[ext_resource type="PackedScene" uid="uid://bhulqhxesd5gc" path="res://prefabs/player.tscn" id="1_65a7v"]
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[ext_resource type="Texture2D" uid="uid://py6qiu3rm7cu" path="res://sprites/brickwall.png" id="2_edqdh"]
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[ext_resource type="Texture2D" uid="uid://dlbl6d4yghvht" path="res://sprites/mask.png" id="3_8o315"]
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[ext_resource type="Material" uid="uid://xuvxq5hy1dt" path="res://shaders/light_shader_material.tres" id="4_ro05e"]
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_wg1ao"]
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light_mode = 2
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[node name="Root" type="Node2D"]
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[node name="DarkCamera2D" type="Camera2D" parent="."]
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[node name="Player" parent="." node_paths=PackedStringArray("FlashlightUI", "FlashlightWorld") instance=ExtResource("1_65a7v")]
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position = Vector2(19, 4)
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FlashlightUI = NodePath("../CanvasLayer/FlashlightUI")
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FlashlightWorld = NodePath("../Camera2D/PointLight2D")
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[node name="TestWall" type="Sprite2D" parent="."]
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light_mask = 2
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material = SubResource("CanvasItemMaterial_wg1ao")
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position = Vector2(-108, -74)
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texture = ExtResource("2_edqdh")
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="FlashlightUI" type="Sprite2D" parent="CanvasLayer"]
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clip_children = 1
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texture = ExtResource("3_8o315")
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[node name="InvertRect" type="ColorRect" parent="CanvasLayer/FlashlightUI"]
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material = ExtResource("4_ro05e")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -32.0
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offset_top = -32.0
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offset_right = -32.0
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offset_bottom = -32.0
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grow_horizontal = 2
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grow_vertical = 2
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metadata/_edit_use_anchors_ = true
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="PointLight2D" type="PointLight2D" parent="Camera2D"]
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energy = 16.0
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blend_mode = 2
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range_item_cull_mask = 2
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texture = ExtResource("3_8o315")
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