Улучшен поиск путей
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3e60215e11
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26cc09241f
8 changed files with 107 additions and 18 deletions
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@ -17,11 +17,14 @@ public partial class Claw : CharacterBody2D
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private float _stateTimeout = 0;
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private bool _isPlayerNearBy = false;
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private AnimatedSprite2D _sprite;
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private NavigationAgent2D _nav;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_sprite = (AnimatedSprite2D)FindChild("AnimatedSprite2D");
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_nav = (NavigationAgent2D)FindChild("NavigationAgent2D");
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_nav.VelocityComputed += OnNavVelocityCompute;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -38,10 +41,11 @@ public partial class Claw : CharacterBody2D
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break;
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case State.Moving:
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var direction = (Player.Instance.Position - Position).Normalized();
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Velocity = direction * MovingSpeed;
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_nav.TargetPosition = Player.Instance.Position;
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var direction = (_nav.GetNextPathPosition() - Position).Normalized();
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_sprite.FlipH = Velocity.X < 0.001f;
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_sprite.Play("default");
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_nav.Velocity = direction * MovingSpeed;
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MoveAndSlide();
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break;
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case State.Prepare:
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@ -87,4 +91,9 @@ public partial class Claw : CharacterBody2D
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GD.Print("Boss enabled");
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_state = State.Moving;
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}
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private void OnNavVelocityCompute(Vector2 safeVelocity)
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{
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Velocity = safeVelocity;
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}
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}
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